Yes. That was what I was just thinking because the same thing happened to me...didn't seem to be a matter of melee, but just "walking into the hex" on the next movement turn...unless of course some Reb was close enough to it to put another enemy unit into it before my next movement phase....THEN I would have been able to melee if not disrupted and strong enough. Or am I reading this situation incorrectly? Though I do see the original point..that formerly when you wiped out a unit with gunfire, you saw a red triangle and then you could melee it...but wasn't that red triangle just a marker for a now evaporated enemy unit and as such you are entitled to "exploit" by occupying the hex? BUT since your own arty remains there you ARE already occupying it and apparently the triangle trick isn't appropos for that particular circumstance...duhh..is that the long way around the barn or what [:)] However, I may be close...Rich?
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Rich Walker</i>
<br />Why would a crewless Union gun need to be meleed by a Union regiment? They would just occupy the hex during the next movement phase. Later, they can recrew if desired.
Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Colonel Tom Ciampa
2nd Bgde,1st Cav
XIV Corps, AoC
Games: TS/BG: AN, BR, CH, GB, SH - HPS: AT, CTH, GB, OZK, SH, VK