Hell all,
I was going through a couple of game files this morning and had a few thoughts I would like to share. Essentially it's a sort of wish list for HPS game tweaks.
1) In a scenario I'm currently playing I must attack a position with abatis employed in front of the defenses. No problem there but it just dawned on me that, while the HPS games do a pretty good job of representing the various units of this period, one particular group is noticeably absent. I'm referring specifically to engineer or pioneer battalions. I'd love to see these units added to the game with the ability to clear abatis, cut a small path through wooded spaces or even construct/break down pontoon bridges with their movement points.
2) Given each player has different preferences in terms of game rules and so forth. I would like to see an option added for those who prefer to play in phased play. Yes, you guessed it add an option either keep or do away with the formation change before movement policy. This way players could determine themselves whether to use the rule or not.
3) Adjust the movement points for supply wagons to the environment. Now, this already occurs to a point but I'm suggesting we go one step further. For example many scenarios offer field of battle with very good roads. In these cases I feel the wagons should have the same movement options as infantry. After all it wouldn't be a problem for them to keep up on well maintained roads. For smaller, less maintained roads cut the movement points proportionately. So, on some of the good Gettysburg road offer full movement points (12) whereas on the small dirt trails offer 1/3 movement points (4) or something similar.
I am no programmer and haven't a clue whether these things are possible or even practical to implement but, while I had it on my mind, I thought it worth mentioning.
Maj. Gen. Mike Smith
Army of Georgia
Commanding
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