I think Peninsula is an excellent game and I don't have such a big problem with the high protection value of the fortifications (although I agree that 100% modifiers are excessive). But I do think the game would be more realistic if the big siege guns could actually damage and gradually reduce the defences - a bit like how we can damage bridges, except with the applicable combat modifier for the fortification within a given hex being gradually reduced rather than just it's strength. You could bombard a section of defences and then assault the weakened sector - standard procedure in a siege. At the moment the big guns don't really fulfil their historical purpose. At best they are like long range snipers and you don't <i>feel</i> the effect of their power. This for me would add a lot to the longer 'siege' scenarios.
[url="http://homepage.ntlworld.com/a.r.barlow/acw/acw.htm"]General Antony Barlow[/url]
[url="http://homepage.ntlworld.com/a.r.barlow/aoc/Western_Theater.htm"]Commander, Western Theater, Union Army[/url]