The Rebs ability to melee my line, reorder his high quality units and melee me again on the following turn has always been my biggest fear when playing. I would like to see more strict controls on the ability of units to melee, some kind of system to represent real physical fatigue. Say a unit can melee 3 times and then is all melee'd out. Could fix it by making units on max fatigue unable to melee.
I think that making no attempt to simulate the limits of physical endurance is a real mistake in these games, especially as some of the scenarios recreate 3, 4 or even 5 days of action. The present fatigue system just isn't enough in my opinion.
Historically, the 3 day Gettysburg battle was decided over consecutive days by different units of each army, units engaged heavily on the 1st day were largely inactive on the 2nd etc, etc.
I would like to ask why the designers didn't feel it was necessary to represent the physical effects of combat and movement on troops? with limits on the amount of marching that a unit could do without becoming exhausted.
Capt. Jim Wilkes.
2nd Brigade, Cavalry Division, XX Corps.
AoC. U.S.A.
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