American Civil War Game Club (ACWGC)
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Controlling entry hexes
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=12480
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Author:  Blair [ Wed Jun 25, 2008 3:07 pm ]
Post subject:  Controlling entry hexes

If the enemy controls a designated entry hex what will happen to units scheduled to arrive - will they be deferred until it is clear or moved to another hex? or will they land on the defending unit in melee?

cheers
Lt Dale Blair
'Eureka Bde'
2/2/1
A of A

Author:  Gary McClellan [ Wed Jun 25, 2008 3:22 pm ]
Post subject: 

Hm, I'm not sure what happens if they are right on the hex.

Of course, there is the whole autorout protection, but the exact hex, I'm not sure.

Major General Gary McClellan
1st Division, XXIII Corps
AoO,USA

Author:  nsimms [ Wed Jun 25, 2008 3:38 pm ]
Post subject: 

In the Battleground Games, the opposing units that are located on the reinforcement hex will disappear, just like they were zapped away to a Martian ship. I don't think that points are awarded for their disappearance although I'm not positive about that point. I don't know if this logic was carried over to the HPS engine.

Lt Gen Ned Simms
1/1/VIII/AoS/USA
Blood 'n Guts hisself, a land lovin' pirate. Show me some arty tubes and we'll charge 'em.
VMI Class of '00

Author:  cameronm [ Wed Jun 25, 2008 4:54 pm ]
Post subject: 

In HPS I think the protection range is 5 hexes. So any unit on or near (within 5 hexes) an entry hex will rout and the reinforcements will enter as per normal. I think that the 5 hex range may be increased for certain battles. I have was stung in one battle where I was doing the old sneak around on the edge of the map trick and then two of my brigades just up an routed.[:(] It was only later that I found out that I was too near an enemy entry hex

Col Cam McOmish
Lone Star Brigade
(1/1/1)
AoG
CSA

Author:  Rich Walker [ Thu Jun 26, 2008 3:01 am ]
Post subject: 

An enemy unit(s) will disappear. No points awarded

The protection default is 5 hexes, but that can be altered by the designer.

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"

Author:  Rich Walker [ Thu Jun 26, 2008 3:06 am ]
Post subject: 

BTW, The new arrival upgrade will allow designers to design games that have new troops arriving anywhere at anytime. Neither side will know for sure. So sneaking up on entry hexes will be impossible, when that feature is used.

Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"

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