<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by KWhitehead</i>
<br />Passwords having nothing to do with encryption. Encryption is a separate process. Many things use passwords but don't use encryption. Encryption is only necessary when a user can access parts of an application without going through the application and by doing so would be able to cheat.
And I can make the statement from the point of view of an expert having spent 30 years writing applications and protecting data from users. Usually the reason for protecting data from users is to keep them from accidentally screwing the data up. I have rarely used encryption for this since there are better and easier ways to do it in the Corporate environment.
What I proposed for was using a password to keep the player from screwing up not cheating. As for cheating I could probably break the encryption if I wanted depending on what type they used. Encryption, since the government limits it, only protects to a certain degree by making it require so much time and resources that it isn't worth the persons time to break it.
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As an EXPERT, why not write an email to support (at) hpssims.com. Give them your great ideas about passwords and how this will SOLVE all the problems that in 10 plus years they have not been able to solve. And if it will work, that is great.
I am sure they will give your suggestions all the consideration they deserve.
HPS and John Tiller/Rich Hamilton have always been very responsive about suggestions.
As it (passwords and/or encryption) are PROBABLY not a solution that will work, then other solutions should be used and THOSE suggestions are easily done by the players.
<b><font color="gold">Ernie Sands, General
4th Brigade, Cavalry Division, XIV Corps,
Army of Cumberland, USA
ACWGC Records Site Administrator
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