I never played that scenario, but I dislike exit victory hexes for a couple of reasons.
First, anyone who exits can't come back and help if the guys who haven't gotten off the board yet get in a bind.
Second, exit hexes are often reinforcement hexes, and if the defender keeps a reinforcement off the map until the enemy approaches, he can disrupt anybody near the exit hex.
I do believe geographic objectives are necessary, but don't believe in exit objectives.
_________________ MG Mike Mihalik Forrest's Cavalry Corps AoWest/CSA
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