Berto wrote:
XXX unit strength is displayed whenever opposing units are in obstructed or entrenched hexes. Any hex that is not a ClearHex is considered obstructed. "obstructed" also takes into account visibility, which depends on spotting. (And although not accounted for explicitly, don't forget the impact of battlefield gun smoke.)
Can the combination of all of these factors be effectively extreme? Yes. But Extreme Fog of War is, well, exactly that: extreme (and some would suggest extremely realistic).
Thanks for the explanation.
Just on 2 occasions this seems a bit strange, on marsh & field hexes. Both terrains types disguise the true strength of a unit but at the same time do not impact visibility at all and that is contradictory. If a field is so high/dense that it's impossible to see if you got 100 or 600 men in front of you you would expect not to be able to see miles through such a field, same counts for marsh terrain with the later even worse as it usually is used to depict swamp that is often more or less heavily populated by trees.
But the problem does not seem to be the EFOW but the PDT values. The current standard PDT gives field & marsh terrain 0 feet height, maybe it could be considered to raise these to match at least the value given for men of 6ft. I guess that would block view and covering effect we see in EFOW of a unit would make more sense that way.
_________________
Lieutenant General Christian Hecht
Commander I Corps, Army of the Potomac
"Where to stop? I don't know. At Hell, I expect."