American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV   AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Thu Mar 28, 2024 8:21 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 7 posts ] 
Author Message
PostPosted: Sun Aug 09, 2020 10:13 pm 
Offline
User avatar

Joined: Sun May 14, 2017 1:55 am
Posts: 935
Location: Tennessee
Any opinions out there?

_________________
Gen. Blake Strickler
Confederate General-in-Chief
El Presidente 2010 - 2012

Image


Top
 Profile Send private message  
Reply with quote  
PostPosted: Mon Aug 10, 2020 6:13 am 
Offline
User avatar

Joined: Tue Apr 28, 2020 3:36 pm
Posts: 592
Although very new to this, I can't stand Extreme Fog Of War. I understand that it adds the ultra fine shroud of realism to the game, a necessity for the "realist" players...but I just dont like it.

_________________
Colonel Jason "Skeedaddle" Campbell
The Mahoning 4th Brigade
3rd Division
2nd Corp

AoT
"Let's fill up our canteens, boys. Some of us will be in hell before nightfall and we'll need the water"


Top
 Profile Send private message  
Reply with quote  
PostPosted: Mon Aug 10, 2020 10:56 am 
Offline
User avatar

Joined: Sun Jun 14, 2020 4:58 pm
Posts: 80
Location: From the Blue Waters of the Chesapeake Bay to the Hills of Tennessee
warhorse123 wrote:
Although very new to this, I can't stand Extreme Fog Of War. I understand that it adds the ultra fine shroud of realism to the game, a necessity for the "realist" players...but I just dont like it.


And I, on the other hand, will not play another game without it. It is totally unrealistic to know what can be seen from someplace on the map that I have not visited. If I have to know what's visible from someplace on the map, I need to send somebody there. It's like every brigade has an RQ-11. WT_?

_________________
Lt. Colonel Mike Terhune
New River Greys - 24th Virginia Infantry
Army of Northern Virginia
I/4/4


"Up, men, to your posts! Don't forget today that you are from old Virginia

MG George E. Pickett, July 3, 1863
Image


Top
 Profile Send private message  
Reply with quote  
PostPosted: Mon Aug 10, 2020 1:31 pm 
Offline

Joined: Fri Aug 03, 2018 3:14 pm
Posts: 233
Location: SC Coast
And I (on the "3rd hand") actually LIKE having Artillery Capture on.

After all, what's not to like about getting a chance to counter-charge and retake your guns back from a lucky enemy assault? At least having the option to counter-charge seems more historical to me than seeing them disappear with no chance to retake them. Especially if I have infantry nearby who realistically would not just sit by passively as the guns left the field. To be sure, I'm not a fan of requiring a unit to sit on top of captured guns for points, but the ability to counter-charge is worth it IMHO.

_________________
Gen. Scott Eichelberger, ACWGC
Commander, 3rd Division (“PA Reserves”)
V Corps, AotP
UMA Superintendent 2020-2021
Union Cabinet Secretary 2020-2022


Top
 Profile Send private message  
Reply with quote  
PostPosted: Mon Aug 10, 2020 1:42 pm 
Offline
User avatar

Joined: Sun May 14, 2017 1:55 am
Posts: 935
Location: Tennessee
S. Eichelberger wrote:
And I (on the "3rd hand") actually LIKE having Artillery Capture on.


I knew there was something about you I didn't like :mrgreen:

I am with old warhorse up there with disliking Extreme Fog of War. The shrouded enemy numbers while in concealing terrain I actually like. But not being able to see from hexes unless you are in them is a pain. I know Mike said he favors that but I just work around that by opening up a secondary window with the games default map and then using the hex coordinates to see what I would see anyways in my actual game. 5 seconds of my life wasted each time I need to do that. One might argue a general would have orderlies and engineering officers who could make a quick jaunt over to a hill and report what they see rather than sending a whole regiment to look. Or, heck, historically couldn't you just send a squad to have a look-see?

I wish the Extreme FoW was divided into two rules. Always a yes for the increased FoW while in covering terrain and a big no for not being able to use the visible hexes toggle.

_________________
Gen. Blake Strickler
Confederate General-in-Chief
El Presidente 2010 - 2012

Image


Top
 Profile Send private message  
Reply with quote  
PostPosted: Thu Aug 13, 2020 12:21 pm 
Offline
User avatar

Joined: Sun Oct 25, 2009 3:57 am
Posts: 164
Location: USA
In my own opinion, the game seems to allow too much visibility even with extreme FOW. In a current game (Port Gibson from Vicksburg) I was able to spot a regiment crossing the suspension bridges several miles away from a point in the wilderness east of Town (if you have ever visited the Port Gibson battlefield you know what I mean) No way! That's why I like playing with the weather rules. Not so much that it emulates real weather related visibility, but it adds a random chance of unspotted movement in broken terrain.

As far as optional rules, combining non-phased melee with soft ZOC's never feels right.

_________________
Brigadier General Richard Simonitch
1st Brigade, 2nd Division
VI Corps, AoS


Top
 Profile Send private message  
Reply with quote  
PostPosted: Mon Sep 07, 2020 10:58 am 
Offline

Joined: Tue May 22, 2001 8:05 pm
Posts: 887
Location: Panhandle of Texas
I dislike the artillery capture rule for the simple reason you have to garrison them to get the victory pints of the n battle moves on. I really dislike the quality modifiers as I feel the CSA gets enough of advantage from their quality ratings as it is.

_________________
General Mark Nelms
Image
3/2/XX/AoC "Blackhawk Brigade"
Image
Union Military Academy Instructor


Top
 Profile Send private message  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 121 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group