Gen. Meadows, Suh!
If you're looking for a discussion, I'm sure I can find a couple of cents...
It's my understanding that fatigue, in the game sense, has more to do with mental (or, battle) fatigue than actual physical tiredness. Still, the argument can be made that physical fatigue can be a contributing factor to an infantryman saying, "$@%! it!", I'm done". That said, I don't believe I'd have any issue with a small amount of fatigue being added for movement. I even think it might add a tiny bit of realism - a player thoughtfully watching over unit fatigue might rest his newly arriving brigades a turn or two before pushing them into the attack. I've never been in combat (nor do I have any particular wish to find myself in that situation
), but I have been in the military, so I know that there is ample time to rest. I certainly did my share of "hurry up and wait". I think this might work better with something like
5 points per turn in column, 10 points in mline, and an additional 5 if the turn includes an elevation gain. Thoughts?
Now, I shall apologize in advance, suh, for taking your post somewhat off topic
Being new to the game and to the club, one of the things I've been doing has been searching the boards for strategies, tactics and tips. And, my keyword searches have turned up many an interesting topic. Rather than resurrect a post that's nearly 7 years old, and because it also deals with (column) movement, I thought I'd append my thoughts here. The post was entitled
"Gamey Tactics' and can be viewed here:
http://wargame.ch/board/acwgc/viewtopic.php?f=4&t=19226&p=101311&hilit=cavalry+%26+Tactics#p101311Within this thread is a great deal of discussion about melee from column formation. I've read many a thread on this topic in my short time in the club and I still don't have a firm opinion on its use. I have meleed from column, but it just didn't feel quite right. I know the tactic was used during the war, but my, admittedly short, research has shown that melee from column was a more unwieldy Column of Companies or Column of Divisions, not the March Column that I believe provides the Road Movement benefits of column formation in the game.
I suspect at this point that few, if any, changes will be made to the game, But, if I had one request for an optional rule, it would be to add one for attack column. In it's simplest form, it would prevent melee from column by any unit which used road movement points. In a column with a frontage of 40 men or more, I think it's hardly possible that the unit would qualify for the additional benefits of road movement.
How could this be programmed without another formation? I've not a clue. A "Pop-Up" would necessitate a lot of extra clicking, but perhaps this could be mitigated somewhat by using something along the lines of the ALT key as it's now used for organizational movement. Maybe it doesn't need another key. The pop-up could ask something like "Use March Column Movement?". Once answered "Yes", the unit would be prohibited from melee for that turn.
I guess I'm just thinking out loud now, but I've seen enough discussions on this topic to know that that there are many proponents for and against melee from column. I also have read that the game was designed with this tactic in mind. Again, from my perspective, the biggest strike against the tactic, is the increased movement which just doesn't feel quite right. A separate section could be added to the PDT to govern movement by attack columns.
As I stated above, my readings have told me that code changes to the game are unlikely going forward. I've also read that some players use a house rule that prohibits melee from column. What about one that requires players to not use road movement? Or, better, using the "Line Infantry table of the PDT. The downside is that this requires hex counting which I suspect some might be loathe to do.
Anyhow, General, you asked for a discussion... next time I see you in the bar, Suh, I'll give you two more cents.
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