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 Post subject: Bridge Building
PostPosted: Wed Jan 04, 2023 4:08 pm 
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Joined: Fri Jun 04, 2021 9:24 am
Posts: 82
Hello Gentlemen, I'm playing a Crossing the James scenario against a non-club opponent. I noticed that when trying to repair certain bridges that my men start entrenching instead of bridge repairing. Any idea on how to fix this?

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 Post subject: Re: Bridge Building
PostPosted: Wed Jan 04, 2023 4:34 pm 
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Location: Australia
Will have to check that out --- it is in Overland, right? It was working in Chancellorsville recently. Have to put that on my to do list.

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 Post subject: Re: Bridge Building
PostPosted: Wed Jan 04, 2023 6:56 pm 
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Yes sir, in the Overland game.

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 Post subject: Re: Bridge Building
PostPosted: Wed Jan 04, 2023 8:33 pm 
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Joined: Tue Nov 11, 2003 9:52 am
Posts: 1324
From the user manual:

Bridge Repair
By default, a bridge must have a nonzero strength before it can be crossed by units
and any bridge that has been damaged cannot be repaired. When the optional
Bridge Limit and Repair rule is in effect, there are two changes that occur.
The first change is that there are minimum strength values that the bridge must have
to support movement depending on the type of unit. These values are based on the
Maximum Bridge strength value determined by Parameter data.
● A bridge must have a strength of at least 1/4 the maximum to carry infantry units
or dismounted leaders.
● A bridge must have a strength of at least 1/2 the maximum to carry cavalry units
or mounted leaders.
● A bridge must have a strength of at least 3/4 the maximum to carry artillery or
supply wagons.
For example, if the maximum bridge strength is 200, then a bridge must have a
strength value of 50 to carry infantry or dismounted leaders, 100 to carry cavalry or
mounted leaders, and 150 to carry artillery or supply wagons.
The second change is that it is possible to repair bridges using infantry or cavalry.
You use the Repair Bridge option of the Command Menu in the main program to
toggle the state of units that you want to repair a bridge. There are several
requirements for this:
● The unit doing the repair must be in column and must be facing the bridge.
● The unit cannot be Disrupted or Routed.
● The unit cannot have moved, fired, or meleed in that turn.
At the beginning of each subsequent turn, a calculation is performed to determine
how much repair is achieved. For each 100 men repairing, the Repair Bridge
parameter value is used to determine the gain in strength of the bridge. Once the
bridge reaches the maximum strength, it cannot be repaired any further.
Bridge Repair is affected by the number of men, the PDT value and a random factor.

Is it possible the designer didn't assign a value to the bridge?

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MG Mike Mihalik
Forrest's Cavalry Corps
AoWest/CSA


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 Post subject: Re: Bridge Building
PostPosted: Wed Jan 04, 2023 9:04 pm 
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Location: Ireland
<Salute> Sir,

Your post piqued my curiosity so I went and had a look !

Overland 603-640612 Crossing the James Scn

<241.142> 50 x Co. D, 1st. CS Eng in column.
<241.143> Bridge @ 50
Clicked Command:
Clicked Repair Bridge:
Unit Noted as 'Repairing'

Don't know if this is of any use or even relevant but.....it worked !

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 Post subject: Re: Bridge Building
PostPosted: Thu Jan 05, 2023 4:59 am 
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Location: Australia
Mine's working as well - about the only thing I can think of might be if using the icons on the gui, it is the screwdriver/wrench button - not the shovel button.


Last edited by S Trauth on Thu Jan 05, 2023 5:17 pm, edited 1 time in total.

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 Post subject: Re: Bridge Building
PostPosted: Thu Jan 05, 2023 8:24 am 
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Joined: Tue Nov 11, 2003 9:52 am
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S Trauth wrote:
Mine's working as well - about the only thing I can think of might be if using the icons on the gui, it is the screwdriver/wrenc button - not the shovel button.

Well that is so. When you pause the cursor over the screwdriver/wrench icon it says "bridge repair".

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Forrest's Cavalry Corps
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