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Bridge Building http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=23238 |
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Author: | William Treuting [ Wed Jan 04, 2023 4:08 pm ] |
Post subject: | Bridge Building |
Hello Gentlemen, I'm playing a Crossing the James scenario against a non-club opponent. I noticed that when trying to repair certain bridges that my men start entrenching instead of bridge repairing. Any idea on how to fix this? |
Author: | S Trauth [ Wed Jan 04, 2023 4:34 pm ] |
Post subject: | Re: Bridge Building |
Will have to check that out --- it is in Overland, right? It was working in Chancellorsville recently. Have to put that on my to do list. |
Author: | William Treuting [ Wed Jan 04, 2023 6:56 pm ] |
Post subject: | Re: Bridge Building |
Yes sir, in the Overland game. |
Author: | mihalik [ Wed Jan 04, 2023 8:33 pm ] |
Post subject: | Re: Bridge Building |
From the user manual: Bridge Repair By default, a bridge must have a nonzero strength before it can be crossed by units and any bridge that has been damaged cannot be repaired. When the optional Bridge Limit and Repair rule is in effect, there are two changes that occur. The first change is that there are minimum strength values that the bridge must have to support movement depending on the type of unit. These values are based on the Maximum Bridge strength value determined by Parameter data. ● A bridge must have a strength of at least 1/4 the maximum to carry infantry units or dismounted leaders. ● A bridge must have a strength of at least 1/2 the maximum to carry cavalry units or mounted leaders. ● A bridge must have a strength of at least 3/4 the maximum to carry artillery or supply wagons. For example, if the maximum bridge strength is 200, then a bridge must have a strength value of 50 to carry infantry or dismounted leaders, 100 to carry cavalry or mounted leaders, and 150 to carry artillery or supply wagons. The second change is that it is possible to repair bridges using infantry or cavalry. You use the Repair Bridge option of the Command Menu in the main program to toggle the state of units that you want to repair a bridge. There are several requirements for this: ● The unit doing the repair must be in column and must be facing the bridge. ● The unit cannot be Disrupted or Routed. ● The unit cannot have moved, fired, or meleed in that turn. At the beginning of each subsequent turn, a calculation is performed to determine how much repair is achieved. For each 100 men repairing, the Repair Bridge parameter value is used to determine the gain in strength of the bridge. Once the bridge reaches the maximum strength, it cannot be repaired any further. Bridge Repair is affected by the number of men, the PDT value and a random factor. Is it possible the designer didn't assign a value to the bridge? |
Author: | Karl McEntegart [ Wed Jan 04, 2023 9:04 pm ] |
Post subject: | Re: Bridge Building |
<Salute> Sir, Your post piqued my curiosity so I went and had a look ! Overland 603-640612 Crossing the James Scn <241.142> 50 x Co. D, 1st. CS Eng in column. <241.143> Bridge @ 50 Clicked Command: Clicked Repair Bridge: Unit Noted as 'Repairing' Don't know if this is of any use or even relevant but.....it worked ! |
Author: | S Trauth [ Thu Jan 05, 2023 4:59 am ] |
Post subject: | Re: Bridge Building |
Mine's working as well - about the only thing I can think of might be if using the icons on the gui, it is the screwdriver/wrench button - not the shovel button. |
Author: | mihalik [ Thu Jan 05, 2023 8:24 am ] |
Post subject: | Re: Bridge Building |
S Trauth wrote: Mine's working as well - about the only thing I can think of might be if using the icons on the gui, it is the screwdriver/wrenc button - not the shovel button. Well that is so. When you pause the cursor over the screwdriver/wrench icon it says "bridge repair". |
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