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PostPosted: Fri Jan 19, 2024 6:29 pm 
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Location: Tennessee
Here is the response to our inquiry about Leader Points from WDS:

The Leader Victory Point calculation is in proportion to the scenarios Victory Point spread between Major Victory and Major Defeat.
Ex: In a scenario with 4000 points spread the same leader loss would provide 10 times more VP than in a scenario with a 400 points spread.



Be honest, how many of you are making this face right now?
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I'm just as perplexed as many of you are. Hopefully we will get more details down the road. In the meantime, you may want to reconsider checking this optional rule.

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Gen. Blake Strickler
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PostPosted: Fri Jan 19, 2024 7:07 pm 
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So, if you incorporate the recent change from v4.03 that says "Reduced the victory point multiplier for killed leaders to * 1.25 and for captured leaders to * 1.5" you get the following calculation:

[Leader Command Value + Leader Leadership Value] X Command Level factor X (1.25 if killed, 0.5 if wounded, 1.5 if captured) X ?The Spread? = VPs Awarded.

The question is 'What is The Spread number'?

If we use three known examples from Gettysburg we get:
Captured DL Heth
[3 + 5] X 2 X 1.5 X 'The Spread' = 156VP
24 X 'The Spread' = 156
156/24 = 'The Spread'
Therefore 'The Spread' in regard to a captured Heth is 6.5
Wounded DL Buford
[4 + 5] X 2 X 0.5 X 'The Spread' = 9VP)
9 X 'The Spread' = 104
104/9 = 'The Spread'
Therefore, 'The Spread' in regard to a wounded Buford is 11.55555 recurring.
Captured BL Devin
[2 + 5] X 1 X 1.5 X 'The Spread' = 155VP)
10.5 X 'The Spread' = 155
155/10.5 = 'The Spread'
Therefore, 'The Spread' in regard to a captured Devin is 14.76190476190476 recurring.

I can't see how you can have three different 'spread' factors in the one scenario so that either cannot be it or there is another factor (or other factors) at play.

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PostPosted: Sun Jan 28, 2024 12:09 am 
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I've been 'not thinking' about this for a while hoping the answer may come to me. I then thought that perhaps the Leadership Values needed to be given a 'Spread' multiplier but that didn't work either. I still got different answers.

I did unearth further mysteries that seem to indicate that the calculation being made to determine the VP value of a Leader value does not relate to the expected formula of:
[Leader Command Value + Leader Leadership Value] X Command Level factor X Type of Casualty (1.25 if killed, 0.5 if wounded, 1.5 if captured) = VPs Awarded.

I say this because we know from my earlier Gettysburg tests where:
A wounded D,B Gamble [BL] resulted in 104VP;
A wounded C,B Buford [DL] resulted in 104VP.

A wounded Buford should be twice the VPs of a wounded Gamble because Buford is a DL (multiplier of 2) while Gamble is a BL (multiplier of 1). Buford should also have received an additional bonus in the first part of the equation because he has a Command Rating of C (value=4) whereas Gamble's Command Rating is D (value=3).
Yet, despite extra value for Buford the VPs awarded for those two differently rated leaders was exactly the same!

Here's another odd thing from those tests:
A killed Union F,F Replace. [BL] resulted in 25VP;
A wounded Confederate F,F Replace. [BL] resulted in 25VP.

The same VPs awarded in each case BUT a killed casualty has a multiplier of 2 while a wounded casualty has a multiplier of 0.5. The Union casualty should have been four times the VP value of the Confederate one but they are exactly the same.

So, no answer to the problem - whatever the game engine is doing it bears no relationship to the games' own formula. I can only repeat my recommendation in the 'Victory Points for Leader Casualties ERROR' thread which said:
"to avoid a severe unbalancing of games under the current version people MUST deselect 'Optional Rule Victory Points for Leader Casualties'."

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First Corps
Army of Northern Virginia


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