I've been 'not thinking' about this for a while hoping the answer may come to me. I then thought that perhaps the Leadership Values needed to be given a 'Spread' multiplier but that didn't work either. I still got different answers.
I did unearth further mysteries that seem to indicate that the calculation being made to determine the VP value of a Leader value does not relate to the expected formula of: [Leader Command Value + Leader Leadership Value] X Command Level factor X Type of Casualty (1.25 if killed, 0.5 if wounded, 1.5 if captured) = VPs Awarded.
I say this because we know from my earlier Gettysburg tests where: A wounded D,B Gamble [BL] resulted in 104VP; A wounded C,B Buford [DL] resulted in 104VP.
A wounded Buford should be twice the VPs of a wounded Gamble because Buford is a DL (multiplier of 2) while Gamble is a BL (multiplier of 1). Buford should also have received an additional bonus in the first part of the equation because he has a Command Rating of C (value=4) whereas Gamble's Command Rating is D (value=3). Yet, despite extra value for Buford the VPs awarded for those two differently rated leaders was exactly the same!
Here's another odd thing from those tests: A killed Union F,F Replace. [BL] resulted in 25VP; A wounded Confederate F,F Replace. [BL] resulted in 25VP.
The same VPs awarded in each case BUT a killed casualty has a multiplier of 2 while a wounded casualty has a multiplier of 0.5. The Union casualty should have been four times the VP value of the Confederate one but they are exactly the same.
So, no answer to the problem - whatever the game engine is doing it bears no relationship to the games' own formula. I can only repeat my recommendation in the 'Victory Points for Leader Casualties ERROR' thread which said: "to avoid a severe unbalancing of games under the current version people MUST deselect 'Optional Rule Victory Points for Leader Casualties'."
_________________ Paul Swanson Lieutenant-General First Division First Corps Army of Northern Virginia
|