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 Post subject: 4.0.5 Changes
PostPosted: Tue Apr 16, 2024 9:53 am 
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Joined: Mon Apr 15, 2024 12:46 pm
Posts: 22
Location: Ohio (originally from Washington the State)
As a newbie to the ACW series and not having a past affiliation with JTS games and the older versions of the ACW series, I am thankful and glad WDS is updating and making changes to the series (all series really), I also happen to be a play tester and work on some graphics for the SB series (plus I made a old wargamers mod for the PzC, MC and FWWC series, also been tinkering with some artwork for the Napoleon series), at any rate, personally I like the new Blue vs Gray counters, it so much reminds me of the old SPI classics from the GBACW series (Terrible Swift Sword, Wilson Creek, Cedar Mountain, etc.).

Here is one chaotic shot from the Overland Campaign.
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For reference here is a screenshot from GBACW Cedar Mountain using VASSAL:

Image

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Field Lt. Don Lazov
3rd Brigade, 4th Division, 1st Corps, of the Army of Northern Virginia
CSA


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 Post subject: Re: 4.0.5 Changes
PostPosted: Fri May 03, 2024 4:07 pm 
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Joined: Thu Sep 07, 2017 3:52 pm
Posts: 165
Don - At first I didn't like the gray, as butternut counters have been the norm for so long but I probably will stick with the new look.

Just as long as the overall color of the map is not dark like the TYW & GNW titles in the M&P series I am happy. Dark colors for a screen is why I do not play many of the other company's games.

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Optional Rules I Use in WDS ACW Games:
(by column from left to right)
Column 1: All ON except for Man. Def. Fire; Column 2: All ON except for Alt Fixed Unit Rel.; Column 3: All ON except for Art.Capt. & Prop.Op.Fire


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