American Civil War Game Club (ACWGC)
http://www.wargame.ch/board/acwgc/

MOST COMPETIVE RULE SET FOR THE MOST BATTLES
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=24068
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Author:  Richard Coyne [ Fri Dec 19, 2025 11:10 am ]
Post subject:  MOST COMPETIVE RULE SET FOR THE MOST BATTLES

FELLOW GAMERS

Let me start by saying i like playing these games a lot but it is Very hard sometimes to find battles where the CSA has a chance.
below is my idea of the best way to play and I will explain my position to questions about why

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File comment: club rules + house rules
note :

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Author:  nsimms [ Fri Dec 19, 2025 1:57 pm ]
Post subject:  Re: MOST COMPETIVE RULE SET FOR THE MOST BATTLES

You will find opponents who will play with those options, but I would not be one of them. The most particular choices that would chase me away are not having rout limiting and EFOW selected, and that would be regardless of whether I am playing as the Union or Confederate commander.

One thing that I would like to point out in your house rules is that you are actually choosing for melee in column not being allowed except for ******** (whatever your exceptions are). Your version is currently worded like melee in column is a standard club rule and it is not unless you and your opponent agree to it as a house rule.

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