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 Post subject: Quick Gaming Tips
PostPosted: Thu Jan 29, 2026 5:58 pm 
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Joined: Sun May 14, 2017 1:55 am
Posts: 1241
Location: Tennessee
TIP: Keep Your Units Together

If you struggle with keeping your brigades together then try utilizing the "Highlight Org" button on the toolbar of the game (or hit Hotkey Q when a unit is selected). Doing this will highlight all of the units within the same command umbrella as the highlighted unit. This will help you to keep your brigades, divisions, and whatever other units, close together on the battlefield and not scattered about.

Why does this matter?
For more reasons then I can quickly relate. Chiefly, scattered units are far more likely to be outside of the Command Radius of their leader and more susceptible to disruption, routing, and prolonged periods of being "detached" from their commander. Keeping brigades within a smaller area will allow the full effect of your commander's ratings to take effect during Morale Checks and other events. Also, if your units are scattered then there is a good chance they share hexes with other regiments not from the same brigade. This will trigger the Mixed Organization Penalty (Optional Rule) which will penalize you -1 Morale Point as a result.

Bottom Line:
Your brigades are the building blocks of your army. Keeping the regiments within them grouped together and within a small area (within four hexes) is a simple way to maximize their effectiveness. Utilizing the "Highlight Org" button is a quick way to visually see on the map which units are linked together through the chain of command.

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 Post subject: Re: Quick Gaming Tips
PostPosted: Thu Jan 29, 2026 8:45 pm 
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Location: Goldsboro North Carolina
Great tip. So many times in response to pressure you tend to grab a unit to plug a hole instead of retreat and reform

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 Post subject: Re: Quick Gaming Tips
PostPosted: Thu Jan 29, 2026 9:15 pm 
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Richard Coyne wrote:
So many times in response to pressure you tend to grab a unit to plug a hole instead of retreat and reform


Yes! I made that error a lot when I first started playing. You just plug holes with any men you can and keep going. But eventually you realize that that's not a great idea in the long run. It causes disorganization which weakens your command and control and negatively effects things like Morale Checks.

It's better to fall back a few hexes, regroup, and keep your units conhesive then it is to just stubbornly hold a line by using whatever available units you can to max out your hexes as close to 1,000 as possible.

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 Post subject: Re: Quick Gaming Tips
PostPosted: Fri Jan 30, 2026 8:31 am 
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Mostly good information, you do want to keep your commands together.
However being in Command Range has no effect on Morale Checks, only being stacked with any officer does that.
Being Out of Command Range does make recovery from Disruption less likely as units use 1 as a base when trying to recover.
Units in Command Range add their commander's Command Rating if he passed his Command Check that turn.
Even an officer with an F command rating will increase the chance of a Disrupted unit recovering if he passes his command test.

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 Post subject: Re: Quick Gaming Tips
PostPosted: Fri Jan 30, 2026 11:34 pm 
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How about the officers that aren't designated as commanders, such as Grant in the Overland Campaign or the officers who are not designated as brigade, division, corps, or army commanders? They are valuable for stacking for morale check purposes. But do they also have a command range? A circumstance being a brigade commander with a command range of 3 has two additional officers assigned to his brigade. Can they be placed 3 hexes from the brigade commander and thus extend the brigade command range to 6 hexes or does only the brigade commander have a command range?

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