American Civil War Game Club (ACWGC)
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Franklin Oddity
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=7270
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Author:  D.S. Walter [ Sat Jan 29, 2005 11:28 am ]
Post subject:  Franklin Oddity

Mounted cavalry disrupts in woods in the HPS games ... or so I thought. In fact, it does in Corinth, Ozark, and Gettysburg. Oddly it doesn't in Franklin. Interesting anomaly ...

Gen. Walter, USA
AoS / War College

Author:  Ernie Sands [ Sat Jan 29, 2005 1:08 pm ]
Post subject: 

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by D.S. Walter</i>
<br />Mounted cavalry disrupts in woods in the HPS games ... or so I thought. In fact, it does in Corinth, Ozark, and Gettysburg. Oddly it doesn't in Franklin. Interesting anomaly ...

Gen. Walter, USA
AoS / War College
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

I had never noticed. I usually automatically dismount before entering woods, but Franklin doesn't disrupt and the others do.

Something for Rich, perhaps.

<b><font color="gold">Ernie Sands
LtGen, CO XXIII Corps, AoO
Image
President, Colonial Campaigns Club
</b></font id="gold">

Author:  D.S. Walter [ Sat Jan 29, 2005 8:02 pm ]
Post subject: 

I find it so interesting because I thought cavalry disruption was hardcoded in the engine.

Gen. Walter, USA
AoS / War College

Author:  Richard [ Sat Jan 29, 2005 11:13 pm ]
Post subject: 

Terrain disruption can be set to the following in the pdt:

1./ Cavalry only
2./ Cavalry & line
3./ All (eg. in marsh)

I often like setting line to disrupt in woods (but not orchards), see for instance my company level Big Bethel & Blackburn ford scenarios. Unfortunately disruption is 100% automatic, not a probability as it is in the EAW engine.

Col. Rich White
3 Brig. Phantom Cav Div
III Corps ANV

Author:  Rich Walker [ Sun Jan 30, 2005 6:44 am ]
Post subject: 

I don't recall changing it on purpose. I'll check it out.

Thanks

Author:  D.S. Walter [ Sun Jan 30, 2005 6:51 am ]
Post subject: 

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Richard</i>
Unfortunately disruption is 100% automatic, not a probability as it is in the EAW engine.
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

The EAW engine has both probability and automatic. The latter applies in marshes, towns, etc.

Gen. Walter, USA
AoS / War College

Author:  Doug Burke [ Sun Jan 30, 2005 9:18 am ]
Post subject: 

I'm was finally glad to see it in Corinth. As an owner of horses for 17 years and veteran of 17 years of riding in Loudoun County (Virginia's Hunt Country), trust me, woods is a mess.....even light woods. And all I had was a shirt, helmut and pants. No Carbine, no bedroll, no sword to impede me.

The ground is all uneven, roots everywhere, ones head is a good 7-8 feet off of the ground; higher then most branches, the horse of course is only concerned with getting itself under the branches, the horse also is blissfully unaware that it needs to clear a tree trunk by 6-8" to prevent ones knee from needing surgery, in summer visability is measured in feet, .....no thanks.

Gen. Doug Burke

Author:  boilertech [ Sun Jan 30, 2005 12:37 pm ]
Post subject: 

Besides the cavalry not disrupting in the woods in Franklin,also some unit that are fixed can't be unfixed and used in a battle. I just finished a game with Maj. Schlueter who gave the AotM a major victory. He said that he had several units that were fixed and he couldn't use them in battle. I also have the same problem in a HPS Gettysburg game against Gen. Laub. I had several units that couldn't be moved.
Captn' Bastiani
4/2/II AotM

USN Seabees - Can Do, Have Done, Did.

Author:  D.S. Walter [ Mon Jan 31, 2005 1:11 am ]
Post subject: 

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by boilertech</i>
<br />Besides the cavalry not disrupting in the woods in Franklin,also some unit that are fixed can't be unfixed and used in a battle. I just finished a game with Maj. Schlueter who gave the AotM a major victory. He said that he had several units that were fixed and he couldn't use them in battle. I also have the same problem in a HPS Gettysburg game against Gen. Laub. I had several units that couldn't be moved.
Captn' Bastiani
4/2/II AotM

USN Seabees - Can Do, Have Done, Did.
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

That, I would normally assume, is intentional. A design decision.

I would think it's a designer error only when, say, a single unit out of a brigade is fixed or doesn't release.

Gen. Walter, USA
AoS / War College

Author:  Rich Walker [ Fri Feb 04, 2005 11:59 am ]
Post subject: 

Guys,

Did you notice that it cost mounted cav 6 instead of 4 to pass through woods. I didn't! Portions of this version "1" pdt was passed on to me from John when I started this project in 1999. At the time I was completely ignorant of what the pdt was even for, and as time passed I never checked that specific portion of it. In fact, because it is a version "1," it doesn't have a night attact penalty. But I will correct these over sights and the patch will be released soon. It usually only takes me an hour or so to make the correction, but a month (at least a few weeks) for HPS to post the patch. :-(

As for the fixed units, I did have a few scns with fixed units, that given the time constraints of the scn, don't release. I have since abandoned that practice. But they were design decisions at the time of creation.

Rich

Author:  Rich Walker [ Fri Feb 11, 2005 9:46 pm ]
Post subject: 

I submitted a patch called 1.04. It will correct this "oddity" and a few other things. It usually takes a few weeks to be posted on the HPS site. Stay tuned.

Rich W.

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