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PostPosted: Thu Jun 30, 2005 7:33 am 
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Joined: Sun Sep 07, 2003 12:17 am
Posts: 352
Location: United Kingdom
There is protection of 5 hexes in the Franklin campaign however troops cannot fire from an overstacked hex. If inf keep coming in on an entry hex that is surrounded by cavalry they will rout the cavalry but the next turn the cavalry will lose their rout. The inf can be held there and picked off and not do a thing about it.
Gen Mullins,
AoT


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PostPosted: Thu Jun 30, 2005 5:02 pm 
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Joined: Wed Jan 01, 2003 3:06 pm
Posts: 232
Location: USA
In the scenario editor for all of the HPS games the default setting for protection is 5 hexes. That is pretty much the accepted standard though, you could for instance, set the protection for Lee's escort unit at Gettysburg to 350 hexes, effectively paralyzing the Union army for one turn. [}:)]

Lt. Gen. Don Adams
5th Texas "Lone Star" Cavalry Brigade
I/III ANV
http://www.rootsandsaddles.com/index.htm
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PostPosted: Fri Jul 01, 2005 7:06 am 
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Joined: Sat Jul 14, 2001 12:13 am
Posts: 335
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I suppose it's possible to do this, but anyone who ever does this to me, may as well count on it being the last game they ever play against me.


<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by old banshee</i>
<br />There is protection of 5 hexes in the Franklin campaign however troops cannot fire from an overstacked hex. If inf keep coming in on an entry hex that is surrounded by cavalry they will rout the cavalry but the next turn the cavalry will lose their rout. The inf can be held there and picked off and not do a thing about it.
Gen Mullins,
AoT
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Brig. General Gary McClellan
1st Division, XXIII Corps
AoO,USA


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