Bill,
Tried Jess's modified BG games, thought the lower stacking limits were more realistic but had a problem with movement using them. You often were unable to move units thru one another in retreat or advance since so many units were maximum size. I've been using a modified pdt for the MP games I run. The pdt allows stacking of 750 men but since I run the game I keep stacking to about 500 men per hex max. This allows units to pass thru one another during movement but I normally do not have more than 500 infantry or 300 mounted cavalry in a hex at the end of the turn. This limits the melee odds discouraging melees while allowing units to pass thru one another as they often did.
Personally I think 1000 men firing out of a 125 yard hex is a bit of a stretch. Most minature systems I've played require a clear line of sight for small arms fire for this era so there should be no firing from a second line. I recall an old boardgame system that allowed you to stack as many men as you wanted in a 200 yard hex but during movement you could only have 800 infantry or 600 cavalry moving in each hex. For firing the most you could fire was 800 men from one hex and that was dependent on what type of battleline you were in.
That being said I think it may be difficult to set two different limits for stacking, one for movement and one for fire. Limiting fire to the top unit is easy to code but as mentioned before leads to one large unit being able to fire while several smaller ones of the same number of men cannot. As to cavalry I think they should have a lower stacking level than infantry. Mounted they take up more space and dismounted they tended to use a looser formation than infantry.
Lt.Gen.Ken Miller
Veteran's Divsion
VIII / AoS
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