<font color="beige"><b>I would agree that skirmishers were used quite extensively, especially when a regiment was maneuvering near the enemy, acting as a screen for the battle line and <i>feeling out </i>the enemies position and strength. I have read many accounts where skirmishers were deployed before a line advanced or skirmishers were driven in by an advancing battle line.
Within the games we have a birds eye view of the entire field with extremely accurate head counts of every enemy unit within line of sight, skirmishers kind of become redundant, except for wooded positions where visibility is limited and here the game skirmishers work fairly well. Now....if the line of sight rules were modified so that the strength-make and model of enemy units was a little less well defined, skirmishers might have more use.
Now my pet peeve [}:)] (well I have a few..[;)] this is just one) is there is no way within the game to represent units that have "gone to ground" here again I have read many accounts of reserve and some times front line troops ordered to go to ground in order to become less of a target to enemy artillery or as at Fredericksburg where union troops went to ground because they had lost the drive to advance under such fire.
</b></font id="beige">
<font color="blue"><b>Brig.Gen. R.A.Weir</b></font id="blue">
<font color="yellow">-- CALVERT LINE --</font id="yellow">
<b>First--III--AoA CSA</b>