I am proposing to take the field on HPS Antietam scenario 008 1st Bull Run (no fixed - sectional) as a multi player game...with a fog-of-war rule in place. Anyone interested, please read on:
What I want/need is 2 Union and 2 Reb officers to join me for a 3 versus 2 battle at 1st Bull Run. This variant is slightly shorter at 40 turns and features no fixed units, sectional breakdown of Artillery and has Miles' Division removed.
I am suggesting the following command split:
Union; Divisional responsibility
Tyler: <font color="blue">Gen. Wilkes</font id="blue"> contact:
digglyda@aol.com
Heintzleman: <font color="blue">Gen. Sands</font id="blue">
Hunter: <font color="blue">Gen. Mullins</font id="blue">
Rebel; Army responsibilty
AoS: <font color="red">***FILLED***</font id="red">
AoP: <font color="red">***FILLED***</font id="red">
Furthermore, I am asking that there must be NO communication between team members regarding game development once the battle is underway. Plan as much as we like beforehand...but once the clock starts running...that's it!
I want to try to enforce a bit of the command confusion seen throughout the ACW historically.
Commands are quite modest and with the scenario being quite small this shouldn't be too much of a problem for any of us?
The lack of fixed units gives the Rebs much more scope for movement and a significant numerical advantage right from the start.
Names down here on a first come first served basis if you fancy joining me...
Brigadier-General Jim Wilkes.
2nd Brigade, Cavalry Division, XX Corps.
AoC. U.S.A.