American Civil War Game Club (ACWGC)
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Chickamauga Campaign
http://www.wargame.ch/board/acwgc/viewtopic.php?f=41&t=10968
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Author:  Col. B [ Fri Jun 08, 2007 8:30 am ]
Post subject:  Chickamauga Campaign

I'll play either side.

I was thinking of a historical campaign beginning at chickamauga, but I'll start anywhere (or even do a mirror match)

Optional rules:

OFF: Optional fire/melee tables, weather

ON: Quality fire/melee, Higher fatigue recovery, Rout limiting, Night movement fatigue, Weak ZOC, Partial retreats, Flank morale mod, Full melee def. fire, arty capture.

Negotiable: VP for leaders, Density modifier, mounted skirmishers,, higher disrupted movement, isolation rules, bridges, arty prolonge, turn or phased base.

Prefer a veteran opponent, but don't mind teaching a newbie a thing or three[;)].

2nd Lt. Beno
5/2/I AoP
USA

Author:  Col. B [ Sat Jun 09, 2007 2:08 pm ]
Post subject: 

I'm Jonesin', here!

2nd Lt. Beno
5/2/I AoP
USA

Author:  Col. B [ Wed Jun 13, 2007 7:21 am ]
Post subject: 

Col. Peters,

Rider sent, Sir.

Good Luck!

2nd Lt. Beno
5/2/I AoP
USA

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