I'll play either side.
I was thinking of a historical campaign beginning at chickamauga, but I'll start anywhere (or even do a mirror match)
Optional rules:
OFF: Optional fire/melee tables, weather
ON: Quality fire/melee, Higher fatigue recovery, Rout limiting, Night movement fatigue, Weak ZOC, Partial retreats, Flank morale mod, Full melee def. fire, arty capture.
Negotiable: VP for leaders, Density modifier, mounted skirmishers,, higher disrupted movement, isolation rules, bridges, arty prolonge, turn or phased base.
Prefer a veteran opponent, but don't mind teaching a newbie a thing or three[;)].
2nd Lt. Beno
5/2/I AoP
USA
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