American Civil War Game Club (ACWGC)
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Rebel player looking for Yankee opponent(s)
http://www.wargame.ch/board/acwgc/viewtopic.php?f=50&t=23123
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Author:  Richard [ Tue Sep 27, 2022 5:29 am ]
Post subject:  Rebel player looking for Yankee opponent(s)

I'm looking for an opponent (or two) for some small to medium sized battles. I have all the various JT titles and would be willing to play most scenarios except Shiloh or 1st Manassas (which I've played recently). Perhaps a short Petersburg or Forgotten Campaigns game? Or suggest something else if you prefer.

Major Gen. Rich White
5th Bde, 1st Div., 1st Corps, ANV

Send email to fow65 at hotmail.co.uk

Author:  Mark Oakford [ Thu Oct 27, 2022 8:16 am ]
Post subject:  Re: Rebel player looking for Yankee opponent(s)

Still looking? How about something from Vicksburg or Chickamauga?

regards

Author:  Richard [ Thu Oct 27, 2022 11:07 am ]
Post subject:  Re: Rebel player looking for Yankee opponent(s)

Mark, I've just finished playing another opponent, so should be able to fit in a new game even though I'm about to take part in the tournament. I've played Chickasaw Bayou and Fort Gibson recently, but we could try another Vicksburg scenario. Maybe Grindstone Ford if you'd enjoy a contested river crossing fight, but I suspect Jackson = May 14, 1863 - The Battle of Jackson (Historical) would be a more interesting battle. I've also got Chickamauga if you'd prefer a scenario from there instead.

Author:  Mark Oakford [ Fri Oct 28, 2022 8:48 pm ]
Post subject:  Re: Rebel player looking for Yankee opponent(s)

Please contact me via marko459 <at> yahoo.com

Jackson, both game versions, smallish and large, seem OK.

Any thoughts on the optional rules?

regards

Author:  Richard [ Sun Oct 30, 2022 3:34 am ]
Post subject:  Re: Rebel player looking for Yankee opponent(s)

The 18 turn weather variant - W-May 14, 1863 - The Battle of Jackson (Historical) - might slow down your advance a bit.

I don't mind which optional rules, as varying them sometimes can add a bit of variety. I usually play with the following ON and feel that they work well and seem historically accurate, but am willing to skip any that you dislike:

Quality Fire and Melee modifiers
Vps for Leaders
Mounted Cav skirmishers
Higher Disrupted Movement
Weak Zone of Control
Automatic Defensive Fire
Flank Morale Modifier
Full Melee Defensive fire
Bridge Limit and Repair
Proportional Opportunity Fire
Mixed Organization Penalty
Extreme FoW


These rule below I either use or not depending on my opponent's preferences:-

Isolation Rules
Night Movement Fatigue
Higher Fatigue Recovery Rates
Partial Retreats
Artillery Capture
Artillery retreat by prolonge

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