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NB (and MP) has pioneers as well, although I think most of what they can do in that series is limited to repairing bridges ( I'll have to refresh my memory with the user guide to get the full range of their capabilities.).
I don't know if the command range values are customizable by nations in CWB, I think they are probably more general, but you can set ranges in NB and to an extent in MP, and they have Army, Wing, Corps, Division, and Brigade available as slots -which while you can name your command anything you want -you only get that amount of commands in a stratified sense.
One thing that I liked with John's title is the extra commanders that he stuck in Overland, to the point where in effect they can be used as a sort of wild card combat bonus, and that other designers have done something similar in the Napoleonics' series.
While I like that you can assign an armor bonus, and a melee bonus to units in Musket and Pike (including negative values), CWB allows for (I think) fractional values with weapons' effects, and NM/Musket and Pike don't; so that CWB fire values might be able to be a little more finely tuned than the other series, although who knows ... maybe it all works out in the wash.
I know that it got mentioned elsewhere, about fatigue, and I believe that it is one of the least utilized combat modifications. I guess the question basically ends up being: how do you define having no fatigue? Considering the scope and number of values able to be modified (be they actual application of fatigue at the start of a scenario, to setting recovery rates, and maybe wanting to dilute the impact of combat effectiveness to lessen relative losses per side, it is one of those things that lie with a scenario designer. And like anything I guess that is one of those things that should be spelled out in designers' notes -especially when deviating from a norm ( for the record I was not talking about John's work -as I think he applied the fatigue in a fairly standard manner, however my point is that the engines don't dictate this and have potentially a lot more flexibility.). It is all about how one goes about defining their respective combat models.
_________________ ~Retired~
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