Quaama wrote:
I have used retire by prologue rarely (I think only twice). I have no issue with those retiring units being disrupted because to retire 125 yards in reality would mean all the artillery equipment (limbers, caissons etc) would be out of place and have to be relocated causing real life disruption and slowing the rate of fire. My query (simple curiosity) was can captured artillery retire by prologue if both those optional rules are in effect? [I will still avoid the Artillery Capture rule. Not because I do not believe it occurred but because I consider the way it operates in the game is unrealistic.]
No. Uncrewed artillery can't move.