S Trauth wrote:
Quaama wrote:
I just came across another issue with artillery during a battle in Overland v4.02. For some reason the VPs for destroyed artillery are only being recorded as 15 VPs guns not the correct 30 VPs per gun.
Not an error - that was that title's designer's call. Now if you want to debate whether it made sense or not to do that, that's another thing all together.
LOL, you're a bit late to the party. The differences between titles was pointed out to me over a month ago. Such differences are odd, to say the least. As I said before:
"60 seems excessive. 15 seems problematic as only every second spiked gun would count in the VP totals (because you can't show 7
1/2)."
To consider this was purposely done to account for scenario size/length doesn't seem right either because, as far as I'm aware, all scenarios in a title are allocated the same VP values across that title although the value in titles may be different.
Example 1:
Overland 102-640505: Brock Intersection (12 turns and a very small map), artillery are allocated 15 VPs; and
Overland 001-631127: (H) Mine Run Campaign (174 turns and a very large map), artillery are allocated 15 VPs.
Example 2:
Gettysburg !HISTORICAL 1.1.2 Oak Hill - July 1st - Gettysburg (6 turns and a very small map, artillery are allocated 60 VPs; and
Gettysburg !HISTORICAL 1. The Battle of Gettysburg - July 1 - 3, 1863 (156 turns and a very large map, artillery are allocated 60 VPs.
Still, as pointed out earlier there are other odd things with artillery. The 'enhancement' regarding 'mixed' units is odd but as the Optional Rule Mixed Organization Penalty is historically wrong and creates unrealistic penalties it's probably best to have it unchecked. The operation of the adjustment made in regards to spiked artillery is also odd.
There are also other odd occurrences as mentioned in other posts (mostly realised during a couple of quick test games). The 'Fix for Isolation check across fords and bridges' does not occur as advised in the Changelog. The matter concerning 'meleeing off bridges' is not new to v4.2. It was there in v4.01 and I'm fairly sure it was there in the earlier JTS versions (it's a strange thing similar to the oddity of differing artillery VP values which I now believe has also been there for a very long time).
While the latest update concern itself with the changes chosen to be made, and the consequences of them (some surely are unintended consequences), remains a mystery. As pointed out by others quite some time ago (
https://wargame.ch/board/acwgc/viewtopic.php?f=4&t=22993&hilit) there are serious issues with the campaigns in all titles. Fixing the campaigns was supposed to have been a priority but nothing has been done in regards to it so the campaigns do not work properly now, as they did not before (from probably a long time before, going back to earlier JTS versions).