loudscott wrote:
The AI is coming as long as time marches on. It took time but Garry Kasparov did lose to a computer. As for the club I would think that also like chess playing the computer/AI has it's place but one would still like to test their skills against a human opponent.
As to Matt Clausen comments, I would think that very scenario is much closer than we might think. He is describing The International Kriegsspiel Society.
https://kriegsspiel.org/ Using the AI to meld WDS type games with Kriegspiel games in order to remove the human referee from the system seems like a small step to me.
I think that removing 'the human referee' is a very big step indeed. There are computer systems available that do try to replicate the 'fog of war' but they are mainly designed to facilitate miniature wargames. There are some that have a solo mode (i.e. play against the AI) and here are three (first two by the same company):
https://computermoderated.com/;
https://computermoderated.com/IronDuke.htm#Campaign; and
https://applicationofforce.com/.
Interestingly, the first two state that player intervention in the AI side's activities is allowed so that inappropriate responses can be corrected. "Inappropriate responses" sounds to me like the AI cheats. The third one also seems to strongly recommend that a game-master (umpire) be included.
Chess is different. Although there are a vast number of possibilities to consider it is on a relatively small 'map' (8 X 8 squares) with few pieces (16 per side) whereas a wargame usually has a much larger map and a lot more pieces. The possibilities are immense, especially on the larger maps. To have a machine calculate the unexpected is a very big ask. If the AI approaches an ability to do such a thing you have another problem on your hands, it will cheat. Same as other AIs have been shown to lie and cheat and protect themselves against perceived and imagined threats as I described earlier.
AI also likes to make things up if it doesn't know the answer. As I posted earlier this year, here's what an AI engine drew when it was asked to draw a map showing the major troops movements at the Battle of Gettysburg. Oh dear, oh deary me.

.