Blake wrote:
It is an interesting question though. It's not that important or game-changing but it is a head-scratcher. Troops fired upon do have to "roll the die" and that might be considered as movement in some way. If the loss was 1 it would be considered a "non-resting turn." But if the result is zero, the action was still present even if the losses were avoided. So should they, or do they, recover fatigue?
The Union navy bombarded the Confederates through the night at Shiloh without any effect but managed to deprive many men of needed rest and sleep. So the mere act of firing on a unit, with or without effect, one could argue, should prohibit them from recovering fatigue.
How often will this be an issue in a game? Almost never that I could fathom. But it is at least perplexing.
Perhaps there should be a probability that even the 'noise-making' could prohibit men from recovering fatigue but I do not think that is the situation in the games. As the manual says [my emphasis in bold]:
A unit may be eligible to recover Fatigue at the beginning of a player’s Movement Phase provided it has not Moved, Fired, participated in Melee,
or been Fired upon with any effect from the time of the player’s previous Movement Phase.
A result of 'No Effect' should mean just that, no effect.