<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Ernie Sands</i>
<br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Richard</i>
<br />Pioneers would certainly be on my wish list for both the ACW & EAW series, but I'd like to see the bridge crossing system revamped. At the moment it takes a long time to smash up a 200 or 300 strong Nappy bridge down to zero so that it can't be crossed, yet if a pioneer unit comes along and repairs the bridge for just a single turn it's then possible for all troops - including artillery - to cross it. Instead, it would make far more sense if a bridge needed to be at least 50 strength for infantry (except pioneers & skirmishers) to cross, 75 for cavalry and 150 for artillery to make it across. Better still, add in a probability of a bridge collapsing (or weakening) depending on strength and how many troops/guns were crossing ... so if a bridge is say 77 strong a 6 gun artillery battery can risk crossing it but has only 50% chance of success and, even if successful, will automatically weaken the bridge.
Col. Rich White
3 Brig. Phantom Cav Div
III Corps ANV
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
In the Panzer series, they have 3 types of bridges, light, medium, and heavy (4 types, including "engineer" bridge, which everyone can use). The light and medium has limits on the type/size unit that can use it.
<b><font color="gold">Ernie Sands
LtGen, CO XXIII Corps, AoO
President, Colonial Campaigns Club
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<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">Hey Col. White,
what you need is a Seabee Unit, we could build or destroy anything. Our motto is "Can Do". We're the Naval Construction Force.
Fld. Lt. Gery Bastiani, USN Ret.