Roberts comments about not modeling phsyical fatigue got me thinking. Perhaps in future titles a second fatigue factor can be added so that we would have:
Battle fatigue / mental fatigue (Call it "Stess?")
and
Physical fatigue to depict actual marching and countermarching.
I am currently reading Gordon Rhea's excellent 4th book in his study of the overland campaign "Cold Harbor" and the constant day and night marches of the various Union corps had a very profound impact on their ability to function physically during the battles. He has stories from men who told of people sleep walking and running into trees or stumps on the side of the road they were so out of it, etc.
Perhaps a battle stress level to depict fire results as we currently have, and a physical fatigue level to depict tired legs, etc (lose one movement point per X number of fatigue increase?) could vastly improve things. No more marching a corps from one side of the map to the other at full speed and attacking right away at full strength.
The factors could work together or independently. For insance, inexperienced or low quality units might suffer more than high quality or veteran units...
Just some thoughts from someone who knows very little but dreams big.
Regards,
Captain Alan Lynn
3rd Battery "Jacksonville Greys"
4th Div, II Corps, AoA
God bless <><