Frank Hunter is currently working on an updated version of From Sumter to Appomattox for MAtrix, but I'm not sure when it is due out. FWIW, I agree with a lot of your complaints about Forge of Freedom. I can't comment on the tactical game yet because I'm still playing at the intermediate level and I'm still choosing "Quick Battle", but from the AAR the developers did it doesn't seem to be something that is going to try to be very historically accurate. I didn't think I'd dislike the area movement as much as I do (I've played and liked other area movement games like EU and EU2 for instance), but it is slowly getting worse. On the bright side, I think I can learn to like this game despite its faults. I don't regret the purchase, but like you I'm still waiting for that strategic level Civil War game that gets it all right. That brings up a question. Do you guys think games of this level should even attempt a tactical model, or do you think the battles should be abstracted just as everything is? I think that, for now, battles should not be fought out in detail. What I think would be really cool is if there were an option available to wargame a battle using an outside source, and then allow the player to input the results. I think someone (maybe Frank Hunter?) did this on one of the Napoleonic games simulating a campaign.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by gcollins</i>
I agree that Adanac's "From Sumpter to Appomattox" came close but still missed the mark.
BG. G. Collins
Army of Alabama
III/I/II Brigade
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-Brett Schulte
HPS Playtester
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