As I mentioned earlier, Using MPs for other purposes is not an option. But causing a one turn delay may be something I look into.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by shoeless</i>
<br />A great ordnance-spiking discussion topic, gentlemen.
Robert, ditto the SSI sentiment. The operations point system was perfectly elegant.
Meanwhile,
From
http://www.du.edu/~jcalvert/hist/army.htm
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">A term you may run into is "spiking" a cannon to render it useless. Smoothbore cannon were fired by bringing a light to the touch hole, which was the opening of a hole drilled through to the barrel, and filled with powder to act as a fuse. To spike a cannon, a tapered steel pin was driven into the touch hole with a hammer until it was flush with the surface, or cut off flush. This pin could not be easily drawn out again (there was nothing to hold on to), and had to be laboriously drilled out before the cannon could be used again.
--Composed by J. B. Calvert,
once 1st Lt. US Army Signal Corps
Created 26 March 2001
Last revised 26 August 2006 <hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">It seems reasonable to me to assume that a certain measure of <i>time</i> is required to spike a single gun.
Is it conceivable to, therefore, require either side to expend, say "1" MP, to successfully spike <u>one</u> cannon. Thus a section of 2 guns would require the expeniture of 2 MP's, a battery of four guns would require 4 MP's, and so forth and so on.
I agree with Bill, that the simple click of the mouse, permitting the spiking of an entire stack of guns, whether friendly or captured . . . just seems far too 'generous', kind, and effortless, eh? With a game that measures unit movement, formation, facing changes via the expenditure of MP's, it only seems fitting to require an MP expenditure to spike a gun, imho.
Overall, I like the effort and tactical effect of the latest patch. ==Denny
Secretary of the Cabinet, CSA (Retired)
1st Tenn Provisional Army
<center><i>From a certain point onward there is no turning back. That is the point that must be reached.</i> --F. Kafka</center>
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Capt. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"