I'm not sure if we should round up or down, but either way, it shouldn't cost more that 6 MPs, so I'm looking into it and will have an answer soon.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by krmiller</i>
<br />Rich,
Okay I've played half a dozen turns of an Atlanta battle with the weather option on. Like the visibility end of it but the movement reductions seem to be wrong for moving up and down hill. I tried to move a unit with 6 MP uphill one level and got an insufficient MP error. Looked at the PDT and it shows the movement rate for Medium Rain at 175%. Normal movement uphill one level in clear terrain is 3 MP, 175% of that would be 5.25 MP or rounded down 5 MP. Yet it costs 7 MP to make this move, movement from one clear terrain hex to another appears to work fine costing 3 MP compared to the usual 2, woods cost 7 compared to the usual 4, so why does it cost 7 MP to move both up and down hill one level ?
Gen. Ken Miller
Army of the Shenandoah
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"