<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Bill Peters</i>
<br />I only play this series now in turn based format. The reason is that the casualties can easily be compared with the other format and found to be much more in line with HISTORICAL results. The Turn based system allows for far too much defensive fire by the non-phasing player.
Yes, its a bit of the panzer bush again but I would much rather deal with that than the incredible amount of return fire that results from your guys scratching their crotch or a leader moving into a hex.
I believe that vets like Dierk and others agree with me on this as well. The Turn based format while historically correct in areas is becoming the least favorite way to play for various reasons. Even with the new melee rule actions like this one favor the side that has larger regiments.
It would be interesting to compare a BG Antietam with HPS Campaign Antietam to see how the casualties compare vs. real history. I have often wanted to do the same for NRC vs. NIR for the Napoleonic system.
If we had BATTERIES instead of SECTIONS this series would be more interesting for me to play with the Turn based play. That way there wouldn't be all of these shots you have to deal with.
Counter battery fire is not the issue Rich H. When the Rebs fire at a Union INFANTRY unit the engine allows ANYONE to counterfire at the guy that fired. For me the only unit that should be able to respond to a shot by the offensive player's units are the ones that were FIRED AT. I have seen units that had an attacker one hex away fire at units that were 20 hexes distant in the ACW series. I dont think that ever happened. When the enemy was that close they became the prominent target (talking about a non-routed enemy).
Anyway, I probably will try this one out with an opponent eventually but it will be with the proviso that we use the Phase based play.
Col. Bill Peters, The Boise Rifles, II Corps Artillery, AoA
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So, are you saying that PHASED based play better represents historical results? I could not tell from your post.
I am just returning to the game and do not really like Turn based play, preferring Phased based play more.
CE Trog
CPT, USA
5th Bde/II Div/XV Corps
Army of the Tennessee
E-Mail
cetrog@comcast.net
"My aim was to whip the rebels. To humble their pride. To follow them to their innermost recesses and to make them fear and dread us. War is cruelty! There is no use in trying to reform it. The crueler it is the sooner it will be over."
-<i>William Tecumseh Sherman</i>-