KWhitehead wrote:
You wouldn't happen to remember some of the details about how they allocated operation points and expenditure rates? One could come up with some house rules for use with HPS. But fatigue wold be difficult.
Hi, General,
I haven't played the games in over 15 years, but as I recall the max op points you could get were 15 and the minimum 6. The map was squares instead of hexes, but movement costs were about the same as we have now, at least for clear terrain and roads. You could entrench up to five levels, and each level was worth 10% protection, but you could only entrench one level per turn I think. Fire cost 2 op points, but you could only fire once. Units were demi-brigades and artillery bns or brigades. I think melees require five op points, but I'm not certain on that. It would cost two fatigue for each forced march op point, plus there was a random fatigue cost for regular movement of 1 fatigue. That's as best I can remember. Leaders were not depicted, but had to be part of a unit. They also added bonuses of up to 30% if they were stacked with a unit in melee, depending on the quality of the leader.
SSI also used the system for a Shiloh and a Chickamauga game.