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Action point system?
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Author:  Richard [ Fri Jul 15, 2005 1:02 am ]
Post subject:  Action point system?

I particularly like the flexible action point system of the WW2/Modern series and wonder whether it would be useful to see this carried over into the earlier series.

There are clearly a number of problems with the current system, for instance:

1./ Surely if a unit doesn't move, or only uses up a part of its movement allowance, it should have more time left for firing? In other words there should be a direct trade off between movement & firing, because if a unit's not moving it can be spending the time reloading and firing additional volleys.

2./ Isn't it rather illogical that a unit should be able to use its full movement allowance and then fire, but can't fire and then fall back, or perhaps move, fire and then move again. A completely stationary unit ought to be able to get off several (perhaps three offensive volleys a turn, plus additional defensive volleys?) volleys because it's not spending the time moving about.

Consequently, incorporating an action point system that linked movement & firing would be a significant improvement to the game engine.


Lt Col Rich White
Right Wing British Army 1776

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