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Wanted: Frenchman for 1758 Campaign https://wargame.ch/board/cc/viewtopic.php?f=6&t=6918 |
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Author: | Antony Barlow [ Sat Oct 21, 2006 4:28 am ] |
Post subject: | Wanted: Frenchman for 1758 Campaign |
Reading some of the recent challenges by some of the feisty new French recruits reminded that nobody from the French army has felt the edge of my sabre to date. In order to remedy this I would therefore like to challenge a French officer to the <b><font color="orange">Campaign of 1758</font id="orange"></b>. My preferred options: ON: Quality Fire Modifiers Quality Melee Modifiers Higher Fatigue Recovery Rates VPs for leader Casualties Isolation Rules Partial Retreats Automated Def Fire Flank Morale Modifier Line Movement Disruption Weak ZOC OFF: Manual Def Fire Rout Limiting Rifle Fire Effects ON/OFF: Optional Fire Results Optional Melee Results I'd also like to play with the following rule (thanks to Bob Breen and his tournament rules): <font color="beige">When moving adjacent to visible enemy unit, units must do so in line (either regular or extended). You can not melee with regular infantry units in column. Indian units are exempt from this rule. Cavalry units are exempt. It does not matter if you are going to attack the unit or not, if you see it before you move, you must be in line as you move adjacent. The only exception is if the hex does not support movement in line, such as going over a bridge, in that case you may remain in column. If the hex simply disrupts a unit in line then you must either accept the disruption or nor move into the hex.. If you move next to a hidden unit while in column, you must change to line before meleeing (bridge hex excluded).</font id="beige"> Any takers for this grand adventure? |
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