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Game vs Simulation
https://wargame.ch/board/cc/viewtopic.php?f=6&t=8754
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Author:  Mike Cox [ Thu Mar 25, 2010 5:54 pm ]
Post subject:  Game vs Simulation

Some of you old folk may remember a discussion of this a few years ago. I came across this in the most recent issue of Battles! Magazine. (great magazine, with a small board wargame, published in France. Current issue has a review of HPS's Squad Battles: Dien Bien Phu)

Image

I still find it relevant. The discussion had to do more with how you classify your approach to games.

If the left of the horizontal axis is -10 and the right is 10 and the top of the vertical axis is 10 and the bottom is -10, where would you put your <i>'sweet spot'</i>?

Personally I'd say -5 (<b>moderately competitive </b>and that has grown over the years - I used to not care if a scenario was 'balanced'), 4 (<b> somewhat realistic </b> - playable game systems are going to be by their nature abstract.)

Author:  Ernie Sands [ Thu Mar 25, 2010 7:28 pm ]
Post subject: 

I would have to say -5 and 4, also. I like the competition, but not excessively so. I like to play the games.

As for realism vs abstract, I do like the game system of the Combat Mission series of games, including their modern versions of Combat Mission: Strike Force.

The HPS games blend the abstract and realism very well.

Author:  Antony Barlow [ Fri Mar 26, 2010 4:48 am ]
Post subject: 

I like realistic games. However, I don't mind abstract game mechanics so long at they produce realistic outcomes. So I'm not sure about the meaning of the vertical axis. But I'll have a go anyway and say -5 and +8

Author:  Mike Cox [ Fri Mar 26, 2010 5:49 am ]
Post subject: 

Well let's say Chess and Go are -10 (very abstract) and (professional) military simulations <i> Point of Attack 2, Steel Beasts, Harpoon (?) </i> are a +10.


Things like fine granularity (penetration of 105mm HEAT vs reflective armor), high FOW (you don't even know the status of your own units not immediately under your personal control), continuous time or super small turn length, etc make things a simulation for me.

Author:  mtruitt [ Fri Mar 26, 2010 8:47 pm ]
Post subject: 

This is an interesting comparison for our approaches to gaming. I have to agree somewhat with Antony in that I prefer realistic games but I don’t like to be overwhelmed with “paralysis by analysisâ€

Author:  Gary McClellan [ Sun Mar 28, 2010 4:09 am ]
Post subject: 

I'd have to say -3, 5 or so... though that can vary.

Of course, if I ever had time to play War in the Pacific:AE... who knows where the number would end.

Author:  robert noftz [ Thu Apr 01, 2010 11:13 am ]
Post subject: 

my dad and brother and me have played (WItP) several times for over a year. first with seven maps mounted on plywood, then on the computer. love that game

Author:  WillieD13 [ Mon Apr 05, 2010 1:08 am ]
Post subject: 

<font face="Comic Sans MS"><font size="3"><font color="yellow">Competitive = 0, Realism +6, though the +6 is tied to technical details, not the historical ones.</font id="Comic Sans MS"></font id="size3"></font id="yellow">

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