Colonial Campaigns Club (CCC)
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Calling Ensign McDowell
https://wargame.ch/board/cc/viewtopic.php?f=6&t=9211
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Author:  thechief1984 [ Sat Oct 15, 2011 9:56 pm ]
Post subject:  Calling Ensign McDowell

I have not received a turn since september 6th. Is anybody in contact with him?

Author:  G Cope [ Sun Oct 16, 2011 1:10 pm ]
Post subject:  Re: Calling Ensign McDowell

Me neither, but I'm sure he'll pop back up.

Author:  thechief1984 [ Thu Oct 20, 2011 1:34 pm ]
Post subject:  Re: Calling Ensign McDowell

Garry, I was wondering how long do you wait for a reply before you post an endgame? whats the policy on that?

Author:  SLudwig [ Thu Oct 20, 2011 10:49 pm ]
Post subject:  Re: Calling Ensign McDowell

Steve....I owe you too...been behind this month, but will play our game on the train ride tomorrow and email you it this weekend. Your not the only one I have owed too...sorry...

Author:  Ernie Sands [ Sat Oct 22, 2011 5:19 pm ]
Post subject:  Re: Calling Ensign McDowell

Game result definitions

1) Abandonment/forfeit - When a player disappears, for personal reasons cannot continue, etc. the game is terminated. In the event your opponent disappears and does not reply to your message you should follow the following procedures:

A game can be considered abandoned if a one month period passes with no word from your opponent. If this happens you should contact your commanding officer, providing him with all the details of your game (i.e. match number, opponent name & address, victory condition and any history of communication you can provide between you are your opponent).

Your commanding officer will then try to reach your opponent directly and through his chain of command. If this method fails the game will be considered over and 5 points will be awarded to the remaining player with the absent player receiving 0.

Any officer not following the above procedure will forfeit his points for the game in question.

2) Battle resignation - one side decides that the battle is lost and resigns. = Level of victory to be determined by his opponent.

3) Mutual resignation - both sides agree to end the game and determine a victory level that does not necessarily coincide with the computer calculated victory conditions. = a draw.

4)Multiplayer Team Game: If individual players disappear from a multiplayer team, the remaining player(s) may recruit replacements if they want to continue the game. Replacement players have to be found within a reasonable time frame (two weeks as a rule) and the opposing side may veto a replacement player and the game will then end at the current victory level.

5) Completed game - all turns completed. Game victory conditions apply.

BUT, these are guidelines and you can go longer if the game is a good one and/or you just do not want to close it out.

Author:  banger [ Fri Nov 25, 2011 12:24 am ]
Post subject:  Re: Calling Ensign McDowell

I heard from him Nov 22nd...he has been involved in moving from Massachusetts to California and starting up a business. I hadn't heard from him in a while and sent him a brief email to see if he was ok...he responded with a reply. Given his personal circumstances, I'm ok with letting him send a turn back when his personal schedule permits.

Author:  Ernie Sands [ Tue Nov 29, 2011 12:46 am ]
Post subject:  Re: Calling Ensign McDowell

Definately.

Author:  banger [ Sat Dec 03, 2011 9:24 pm ]
Post subject:  Re: Calling Ensign McDowell

Just got a game file from Stan...be patient folks...

Author:  thechief1984 [ Sun Dec 04, 2011 6:21 am ]
Post subject:  Re: Calling Ensign McDowell

Oh OK good

Author:  banger [ Tue Feb 14, 2012 1:53 am ]
Post subject:  Re: Calling Ensign McDowell

I sent a turn to Stan on Christmas Day and haven't heard anything since. I guess we need to ask the respective commanders to make enquiries and decide what we should do.

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