Colonial Campaigns Club (CCC)
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Eutaw Springs
https://wargame.ch/board/cc/viewtopic.php?f=6&t=9746
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Author:  Logan Brown [ Fri Aug 08, 2014 3:25 pm ]
Post subject:  Eutaw Springs

8th September 1781,
A Welcome to all of the Crown's Officers; Come on down and visit South Carolina. The weather is so nice this time of year. Cool days, refreshing breezes without a hint of any humidity. Perfect weather for wool!

This has been a message from the South Carolina, Council of Colony Travel and Tourism.

(Any British takers for a Eutaw Springs (a) battle with the following optional rules'; Victory Points for Leader Casualties, Automated Defensive Fire, Flank Morale Modifier, Line Movement Disruption, Weak Zone-of-Control and No Melee from Column.)

Author:  Ernie Sands [ Sun Aug 10, 2014 12:08 am ]
Post subject:  Re: Eutaw Springs

OK, start it up and send it along. Options sound fine. I do not think I have played this one, yet.

waryor[at]gmail[dot]com

Author:  Ernie Sands [ Sun Aug 10, 2014 12:14 am ]
Post subject:  Re: Eutaw Springs

I just saw you are playing Lars at Eutaw Springs, so please disregard this one.

Author:  Logan Brown [ Sun Aug 10, 2014 12:51 am ]
Post subject:  Re: Eutaw Springs

I don't mind playing the same game against two different opponants. Twice as good! Or lets play anything else.

Same for anybody else, I wanna get a few more games going

Author:  Ernie Sands [ Wed Aug 13, 2014 11:39 am ]
Post subject:  Re: Eutaw Springs

Well, I have not played Eutaw Springs, so let's do it.

Please choose whatever options you want, but here are my preferences:
Quality Fire
VP Leaders
Arty Prolonge
Isolation rukes
ADF (A MUST)
Flank Mod
Weak ZOC (A must)
I do not like:
MDF
Rifle effects
Corny cannon
I can live with LINE MOVEMENT.

waryor[at]gmail[dot]com

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