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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by drewstone</i>
<br />Bill,
I like the idea of ones strategic choices flowing down to the operational and then the tactical level in a campaign, this will be a welcome change. I also am going to like being able to direct at least the general deployment of units at a battle but how about an option where all the units on the battlefield that start fixed can be released by a courier or a leader higher in the chain of command entering the hex of the brigade commander? Could this be portrayed without an engine change? This would not be ahistorical with the unit capable of self defense if attacked otherwise they would await orders probably written ones. Or at least maybe you could add the extra leader units to the oob to allow a player agreed rule to represent this option.
Marshal Drew Stone
Comte de Garonne
AdC II Corps, ADN
Cmdr. 1ere Division de Infanterie la Jeune Garde
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Drew - this can be factored in with the strategy you pick.
For instance: lets say that you choose to hit the enemy's right flank with a wide flanking move by Davout on the Marchfeld. Thus because Davout is a "trusted" commander you can then pretty much assure yourself that he will get moving on time.
However, if you had entrusted the job to Massena, who was not at his best in the campaign, then the units might have a 60 percent release possiblity.
Again, couriers ARE part of the release process. And yes, with Napoleon nearby you dont want a 5 percent chance of release and call it historical.
Again, what happens all too often in our game is that small groups of "Radio-armed" horsemen from the other side come down the road, find you and immediately he knows all about your force. That is why I intend on limiting the released forces a bit at the start of any game - to give the guy making the flank move a chance to get to his start line. Or just factor it in and start the battle later with less movement from the players .... but that leads to cries of "That is not where I would have put them."
To which I answer:
"Tell that to Napoleon and see how he answers you for Freidland where the French won a close battle despite an initial deployment that stunk, Linz - where Bernadotte didnt follow orders and could have lost his corps if the Austrians had attacked on time, Ebelsberg - where the French went fanatical, charging into one of the most defensible positions, taking beaucoup losses etc, and also Eckmuhl where Massena was slow to act, Berthier almost threw away the game and from the Austrian point of view Charles had an inept left flank commander in Hiller."
And of course I left out Bernadotte at Jena-Auerstedt, Oudinot in 1813 at Gross Beeren, Jerome in 1812 not being agressive enough and bungling instead of helping bag the Russians.
I am merely pointing out that what we want in the game is often just not history.
Even at Austerlitz Bernadotte was not exactly doing his duty.
There has to be some form of historical action on the part of the designer to limit the foolishness that goes on by the players.
That is why I have gotten John to extend the Release Range of units to 9 hexes. It really helped in alot of scenarios in Eckmuhl and Wagram. No longer can you waltz around the enemy. Its very hard to ambush a fixed formation in the open these days.
But I get your drift - unfortunately we are just about ready to submit our Update Document to John and this was not on the list - couriers that is.
Oberst-Lt Wilhelm Peters
2nd Kuirassiers, Austrian Army
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