<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Al Amos</i>
You are joking Mark, right?<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Nope!
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">That's been the basic problem faced by historical commanders ever since one person attacked another. You try to get the other guy to attack in order to mess up his formations, disrupt his plans.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
I think the sequence of events was more a case of advance, waver, stop advancing, give ground, rout - which is why I prefer the morale check for moving into threat zones. To avoid being routed first turn in the advance, players would probably advance the (un-routable) guard from the start.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">I think more players would spend more time 'softening up the target' before advancing upon it, so that the enemy was too, disordered to take advantage of any holes in your advance. WOW! almost like they really did it back then, what a concept! [:p]<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Something I always do. Although the wise player will have a second line, maybe a third line and a reserve, which should may have been softened up, but will certainly be close enough to exploit routed enemy - players will simply adapt to the game engine - a bit like the reason for the embedded skirmisher rule - as far as I understand it.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">Fresh troops, hold reserves, take risks, feints, pinning attacks, bombardments ... that's how you counter the risk of your attack falling apart, and the enemy ripping you apart in his turn. This is war man! Not checkers!<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
This is what I mean, how can you perform a pinning attack with any confidence, if you don't know until after your opponent's defensive fire how many of your units have been routed? You may wind up with a lone battalion there at the mercy of the enemy - especially after the others have been hit by the 7 shot / phase artillery using auto-def. fire [;)]
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">Remember Mark, your offensive actions could cause the defender to DISRUPT or ROUT as well, so he may not be in good enough shape to exploit the situation.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Does this mean that the disorder / rout would not occur immediately after the opponent defensive fire phase, is the advancing units would still get a chance to fire before they were routed?
Regards
Mark
VII Corps
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