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This thread is meant as a feasibility study on reverse engineering the current series parameters to regimental level. Some more fleshing out. Doesn't seem great or terrible. Going to write up alpha PDT.
Scope-Scale -30min day 2hr night turns -500m hexes. 10-16 hex max sight -20min, 300m sibling comparing infantry extension qualities -maps would either need to be drawn or spoofed -density becomes a wasting exponent -counter graphics redesign -campaign sized battles -very simplistic weapons.dat -study should focus on Eylau-Friedland OOB -bgd and above leadership with restricted command radius 2:3:4:5 hexes -high command low leadership rating generally (reorder good, rally bad) -full disordered movement. disorder simulates loss of elemental cohesion only. -program's unit classes and attr can be switched or ditched as necessary to best simulate operations -supply wagons as force headquarters for isolation effects
Infantry -fatigue values will function correctly. 900 man rgts would break max ~30% losses due to melee fatigue mods -0 range musketry, requires melee -all infantry have no bayonets for reduced casualties and parity with cavalry -column formation is route march cannot melee -skirmishers, nein -light infantry can extend and have range 1 * 1FE harassment fire (negate resupply) -square could be some kind of encampment requiring time to setup and other formations cannot rest -infantry march factors: line 3, route 5. 4kph assaults, 5kph route marches
Artillery -12 gun fr. batteries -russian grand batteries that can extend -all guns are horse-arty with higher MP costs set to infantry factors -maybe artillery as ranged infantry class units (guards) that require supply wagon trains -batteries have the average fire and range of their various guns -high arty melee value representing close-in fire -generally low ranged fire out to extreme range. 2.5km Fr. 12lb hvy
Cavalry -all light/med cav are cossacks which cannot effectively charge infantry rgts -squadrons rather than platoon breakdown -speed factors: clear walk 5, road trot 9
Last edited by Geoff McCarty on Fri Sep 21, 2018 7:59 am, edited 58 times in total.
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