Regarding the map:Maybe it's just a feeling but looking the map it seems that it's set in the future. All the settlements seem bigger and all the woods smaller, as if the map we have isn't 1815 but more like 1835 or later.
Just look a Gilly, from the battle maps didn't get the impression of a huge village and I miss some wood on the other side of the river.
A description(as PDF) of the Action at Gilly:
http://www.waterloo-campaign.nl/bestand ... /gilly.pdfAnother description on a webpage, with some maps:
https://wargamerabbit.wordpress.com/201 ... june-1815/Here some more maps, the viewers suck(at least on the firefox I use) but maps are good.
Waterloo map:
http://www.nla.gov.au/apps/cdview/?pi=n ... &x=90&y=99Maps of Belgium:
http://belgica.kbr.be/nl/coll/cp/cpFerr ... te_nl.htmlOverall adjusting color is the smallest problem we have, that is maybe easily done by a moder. But the areas of the battles may need some adjustment, if the British flanks at Waterloo were really so secure it should be mirrored on the map.
Regarding the leaders:If Napoleon or Wellington or Blucher are lost the impact will come right away when the tests start to fail, some players even make the loss of the overall CO a sudden death house rule.
Regarding starting position of Waterloo:I guess that ones of of the things that tipped the rework off. John pointed that out at the Blitz and indeed the starting positions have to be reworked or else the battle can't be replayed according to history.
Regarding 10 min turns:When I remember correct the series started with 15min turns, now if the manual of Waterloo is correct the high & low combat values are 40 & 160 to calculate attacker casualties and 20 & 100 to calculate defender casualties.
Unlike values for weapons it doesn't seem that the high & low combat values are in the PDT, at Least I can't see them there.
So were these values ever adjusted down to fit for the 10min games?
If not, one can argue that the melee casualties are too high, at least too high compared to the 15min games because you do the same damage in 10min that you originally did in 15min.