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 Post subject: H&R 1.03
PostPosted: Sun Jun 24, 2012 3:05 pm 
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Joined: Sat Aug 20, 2005 4:46 pm
Posts: 460
Location: Malta
“….at 10pm on the 23rd of June 1812, three companies of the 13th Legere crossed the river silently in boats and fanned out on the other side, while General Eble and his men begun putting in place three pontoon bridges. A patrol of Russian Hussars rode up to the infantrymen and its officer challenged them with the regulation French “Qui vive?” It was not a particular dark night but uniforms were hard to make out. “”France!” came out the answer. “What are you doing here?” the Russian shouted, again in French. “F@&$k, we’ll show you!” they shouted back, letting off a volley of shots.
The Rubicon has been crossed.

Gentleman,
To commemorate the 200 year anniversary of the invasion, H&R team is releasing version 1.03 of the project which also comes with Borodino scenario. The scenarios available for download are: Borodino historical, Austerlitz historical, Ulm hypothetical, Amstettin semi-historical. You will need to have HPS Austerlitz installed on your computer in order to run the scenarios.

For those who do not own HPS Austerlitz, there is a smaller semi-historical Abensberg scenario from HPS Eckmuhl.
Based on the feedback we had, morale system has been reworked and morale values are similar to what is found in the original OOBs.

The scenarios and the main PDF can be downloaded here:
http://www.nwc.albom55.ru/hrp/#

_________________
General-Leytenant Alexey Tartyshev
Leib-Guard Preobrazhensky Regiment (Grenadier Drum)
1st Brigade
Guard Infantry Division
5th Guard Corps


(I don't play with with ZOC kills and Rout limiting ON)


Last edited by Alexey Tartyshev on Mon Jun 25, 2012 1:33 am, edited 1 time in total.

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 Post subject: Re: H&R 1.03
PostPosted: Sun Jun 24, 2012 4:14 pm 
Quick look at the instructions on how to install the borodino scn leads me to think something is amiss. Did you manage to port the borodino map from NRC to the Austerlitz game? hmmmmm...

Tried downloading them. They are .rar files. My machine doesn't do anything with that extension.

Could you please put them in normal zip files so I can see them?


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 Post subject: Re: H&R 1.03
PostPosted: Sun Jun 24, 2012 4:26 pm 
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Alexey Tartyshev wrote:
Austerlitz historical


Spasiba!
Dziękuję!
Thank you! :roll:

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Général de Brigade Cezary Pluskwa,
17ème Régiment de Dragons,
1ère Brigade,
4ème Division de Dragons,
3ème Corps d'Armée,
La Grande Armée.


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 Post subject: Re: H&R 1.03
PostPosted: Sun Jun 24, 2012 6:04 pm 
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Joined: Tue May 22, 2001 8:05 pm
Posts: 379
Location: USA
Al Amos wrote:
Quick look at the instructions on how to install the borodino scn leads me to think something is amiss. Did you manage to port the borodino map from NRC to the Austerlitz game? hmmmmm...

Tried downloading them. They are .rar files. My machine doesn't do anything with that extension.

Could you please put them in normal zip files so I can see them?



Download 7-Zip. Free and does. far files.

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Field Marshal Mark Nelms


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 Post subject: Re: H&R 1.03
PostPosted: Sun Jun 24, 2012 6:14 pm 
Thanks Mark! :D

... however, I'm not sure I want to have to download a program just to see if these guys are on the mark. My basic point to the H&R team is, if you are wanting to get new ideas out to the people transmit it in the easiest, least intrusive method possible. Afterall, you want us to see and accept your ideas and work, we didn't come to you asking. So send the 'product' out in a manner that is easiest for the us to consume.

I use Windows. Can the authors please put the oob, pdt, and scn files in a universally accepted easilly accessed method? Thanks! :D


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 Post subject: Re: H&R 1.03
PostPosted: Sun Jun 24, 2012 6:14 pm 
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Al Amos wrote:
Quick look at the instructions on how to install the borodino scn leads me to think something is amiss. Did you manage to port the borodino map from NRC to the Austerlitz game? hmmmmm...

Tried downloading them. They are .rar files. My machine doesn't do anything with that extension.

Could you please put them in normal zip files so I can see them?


Yes, they did. Odd as I was sure that John locked the maps for Austerlitz.

Wondering why they didn't use the NRC game for this part of the project.

Always glad to see folks doing things with the games. Just as long as they do not grab the .exe file, alter it, and then offer it for free online it probably is not a huge issue.

Eventually the series will come to a close and at some time after that the map editor might become available.

Question: is this the original NRC Borodino map or a newer version? I didn't have time to look over both maps to see if there were differences.

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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 Post subject: Re: H&R 1.03
PostPosted: Mon Jun 25, 2012 2:24 am 
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Posts: 460
Location: Malta
Al Amos wrote:
Can the authors please put the oob, pdt, and scn files in a universally accepted easilly accessed method? Thanks! :D


Hi Al,
I do not have access to the webpage - so I will email them to you in a zip format.

PS. RAR format is more efficient in terms of compressing and Borodino file is quite big (11 MB). Its also a very common archive format which can be downloaded for free.

_________________
General-Leytenant Alexey Tartyshev
Leib-Guard Preobrazhensky Regiment (Grenadier Drum)
1st Brigade
Guard Infantry Division
5th Guard Corps


(I don't play with with ZOC kills and Rout limiting ON)


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 Post subject: Re: H&R 1.03
PostPosted: Mon Jun 25, 2012 2:29 am 
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Location: Malta
Bill Peters wrote:
Wondering why they didn't use the NRC game for this part of the project.

Always glad to see folks doing things with the games. Just as long as they do not grab the .exe file, alter it, and then offer it for free online it probably is not a huge issue.

Eventually the series will come to a close and at some time after that the map editor might become available.

Question: is this the original NRC Borodino map or a newer version? I didn't have time to look over both maps to see if there were differences.


We did not use NRC as it does not have the latest features of the engine.

Of course we did not touch the exe file. The changes were made only to text and bmp files

It is the original Borodino map with a few minor changes like making Utiza woods less passable as they were in Sep 1812. Also we cut the map to eliminate the chance on unhistorical envelopment of the Russian position from South of Utiza.

_________________
General-Leytenant Alexey Tartyshev
Leib-Guard Preobrazhensky Regiment (Grenadier Drum)
1st Brigade
Guard Infantry Division
5th Guard Corps


(I don't play with with ZOC kills and Rout limiting ON)


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 Post subject: Re: H&R 1.03
PostPosted: Mon Jun 25, 2012 11:27 am 
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Posts: 141
Location: Washington State USA
First and foremost my thanks to the H&R team for there efforts. I have it installed and running ,going through the provided documentation it does look very promising for those of us that prefer historical game play. Hopefully I will have the time shortly to start a pbem battle using it...definitely looking forward to giving it a try.

winRAR. files are one of the most commonly used file compression formats in existence ....how that can prove to be a problem is beyond me as both 7z and winZIP ( at least the current versions ) work just fine with it.

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Generallieutenant Walt GroßHerzog Moehle von Neuhardenberg
Kommandeur der Korps Artillerie-Brigade
Kommandeur der Gardegrenadier
Königlich Preußische Korps


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 Post subject: Re: H&R 1.03
PostPosted: Mon Jun 25, 2012 5:52 pm 
Alexey,

I want to publicly thank you for sending me the files zipped. That's excellent customer service and I do appreciate it.


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 Post subject: Re: H&R 1.03
PostPosted: Mon Jun 25, 2012 7:37 pm 
"We did not use NRC as it does not have the latest features of the engine."

A poor excuse, in my opinion. You may not have tinkered with the game engine, but you have placed a great many files from the NRC game itself out on the web for free. I would have advised against it.

The engine is locked preventing additional maps being added to a title without going through JT. Perhaps you did that. If not, something was done that does not pass the smell test.

I think you have place the H&R project in a position of more harm than good by NOT keeping Borodino in the NRC game, and waiting for it to be upgraded to the Austerlitz level.

:-(


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 Post subject: Re: H&R 1.03
PostPosted: Mon Jun 25, 2012 8:24 pm 
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Posts: 6161
This is my say on the matter and you can take it or leave it as you like. Just know that I do not speak for John Tiller on this matter:

1. For years folks have wanted a map editor. We have a standard statement: we feel that a map editor would hurt sales. I am not here to debate that point. Just to reiterate it. The customer has wanted to a. make their own maps and b. correct parts of the map that they feel/know to be in error.

2. The history of mods is that only a fraction of the total customer base ever flock to them. Of course if someone like the H&R team come up with a "Map Pack" and offer it for use in Austerlitz, Leipzig or 1814 then they could divert sales from the other products. No problem believing that to be true.

3. However, folks like our products and even if they could take the files from a buddy from his Wagram game and use their Austerlitz game to play them I am not sure that we would see that happening on a wide scale.

4. The PIRATES are always going to be out there. Nothing we can do about that. How much in sales have we lost to Pirates and customers who stole the games on a digital download? Not sure.

5. The H&R team are on our side. They want to see the series improved. I do not believe that their intent is to take the complete Nap series map set and port it over to Austerlitz. All I can say then is that you have my support for your work as long as you are not going to completely rip off a product. Charlie still gets royalties for NRC. I would hate to see him see his royalty check amount drop off the chart.

PLEASE - do not do this with Waterloo or the other major battlefields. Rich H. has said that updates are coming out for the rest of the series.

I ask that the club NOT support the H&R if they continue porting over the major battlefield maps. If they want to do this with Sacile - go ahead. I will not complain. But Borodino is a major battlefield. It is one of the more popular battles of the period. They include Waterloo, Austerlitz, Leipzig and Borodino. You cannot find a battle as popular as those four in the mainstream European or Russian theaters of war.

I am going to write the Cabinet asking their support in this and if you guys continue to port over major battlefield maps to other games and offer them up for free my feeling is to take your mods elsewhere.

On the other hand - if you want to do this with a couple of maps - I have no problem with it. Just know that you would lose my support in the club otherwise.

And if the Cabinet disagrees with me - they can have my resignation. I won't deal with an org that support all out ripping off our products.

Bottome line: I know that you guys in the H&R mean well. This is a warning. No more of this for the major maps. As a matter of fact just wait for the update and you can discuss updating the maps with John Tiller or Rich Hamilton. Instead of opposing you you may find that they are indifferent to it. Just as long as the map is keyed to the game it was sold with.

Borodino - it is a one time thing. Fine. It does not mean that Charlie's work on NRC is completely compromised. And your map is out there - the damage is done if any. But in the future I would just work WITH John Tiller Software and not against them.

_________________
Image

Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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 Post subject: Re: H&R 1.03
PostPosted: Mon Jun 25, 2012 9:25 pm 
Well said Bill. I agree wholeheartedly.


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 Post subject: Re: H&R 1.03
PostPosted: Tue Jun 26, 2012 1:29 am 
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Posts: 460
Location: Malta
This is a fair call Bill.
I can assure you no more scenarios (large or small) will be transferred between the series. Apart from all of the factors you mentioned above, continuing porting over the major battlefield maps is not practical as it takes AGES to have it converted (especially e.g painting) and there is no need for this as updates for old series are about to be released anyway.

_________________
General-Leytenant Alexey Tartyshev
Leib-Guard Preobrazhensky Regiment (Grenadier Drum)
1st Brigade
Guard Infantry Division
5th Guard Corps


(I don't play with with ZOC kills and Rout limiting ON)


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 Post subject: Re: H&R 1.03
PostPosted: Tue Jun 26, 2012 9:02 am 
Alexey Tartyshev wrote:
This is a fair call Bill.
I can assure you no more scenarios (large or small) will be transferred between the series. Apart from all of the factors you mentioned above, continuing porting over the major battlefield maps is not practical as it takes AGES to have it converted (especially e.g painting) and there is no need for this as updates for old series are about to be released anyway.


It would seem that this may amicably resolve this issue without Cabinet involvement. Let me know if it does not.


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