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Napoleonic Wargame Club (NWC) • View topic - Napoleonic Series Updates - New Bridge MP Cost

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PostPosted: Sat Sep 08, 2018 6:17 pm 
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Guys - today I updated the PDT files for all of the games I have worked on for JTS. The PDT files were saying version 13 but they were lacking key lines at the bottom of the files. Some of them were still version 9 too.

However, since RBR I have been rating the Bridge MP cost to be 6 to account for congestion during crossings. So all of the PDT files were changed to account for this new MP cost amount. It has been 4 MPs.

Updates will hopefully go out once CEF is released (early next year I am thinking .....).

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PostPosted: Sat Sep 08, 2018 11:56 pm 
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Thanks for your continuing support. :frenchvive1: :frenchvive1: :frenchvive1:


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PostPosted: Sun Sep 09, 2018 1:34 am 
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This would make the crossing of a pathed ford faster than crossing a bridge. Too bad that the pathing AI is hardcoded with the wrong old values. It thinks paths are still worth 6 MPs so you have to single click your supply wagons forward.


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PostPosted: Sun Sep 09, 2018 3:08 pm 
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.09)


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PostPosted: Sun Sep 09, 2018 3:10 pm 
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.09)


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PostPosted: Sun Sep 09, 2018 4:01 pm 
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Well but how much more trouble is it to get down to the ford, through the water and up again on the other side. It surely isn't like in some settler movies were they dash through a huge ford like the devil is behind them.

A bridge might be smaller but that's about it as the transition from road to bridge to road is just no problem at all in terms of elevation change or terrain change. And one has to consider that the better the road is the better the bridge will usually be, so on a pike the bridge might not be much of a bottleneck at all.

So in average I won't wonder if ford and bridge are equally slow/fast.


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PostPosted: Sun Sep 09, 2018 4:51 pm 
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Is a Ford better than a Cadillac, Mercedes or BMW? :scottishduh:

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PostPosted: Sun Sep 09, 2018 8:41 pm 
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Nothing beats a Porsche because:


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PostPosted: Sun Sep 09, 2018 10:45 pm 
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Actually there is always a big bottleneck at any bridge. The unit is in road column for sure. No units on the side of the road marching with them. Remember that marching on a road means that there is also units marching on the SIDE of the road too.

At a ford - LOW water - easy current - there is no delay per se. The units splash through maybe 30 feet of water. We are not talking Old West movies here where the wagons are floating on the river.

RBR had 6MPs for Bridges .. we playtested it and it worked fine. Onward and upward ...

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.09)


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PostPosted: Sun Sep 09, 2018 10:49 pm 
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