I have not played against an opponent here yet and only becoming familiar with the system generally. However, last night, whilst playing against the Allied AI start scn in "The Final Struggle" I attacked La Haye Sainte and eventually took it, so 1 Objective Hex secured. I then consolidated there and then struck in the centre and flanked on the right, pushing hard and fast. I was conscious of the need to maintain Command Control and which I thought I had done. Having pushed him (AI) away from the Centre OBJ Hex and effectively isolated it, I was lined up with several Btns to assault until I got the dreaded "cannot assault with detached units" message. I had several hours put into it at that stage so saved out and preparing to return to salvage what I can before I am perhaps overwhelmed.
My view from a wargaming point of view (not specificially Nap Battles) and at the level at which we play these games I think that good Command Control is necessary to truly reflect the job that leaders do (Chain of Command) and the absolute necessity of effective CC, where possible. It also deters and indeed limits, if not prohibits, those wild and random escapades of a flanking manoeuvre with little or indeed no thought given to either the effectiveness of such forces or their usefulness generally and, quite rightly punishes those so inclined IMHO. At the operational level it forces the player to consider not only CC but also Command Integrity. It would be easy and even nice not to have to consider such mundane matters but does it truly reflect a how a unit/s might react in such circumstance or indeed a Bde HQ miles to the rear with no idea where it's units are or any idea of their situation/condition. The overall picture and plan is lost, or at very least disrupted, and tactical command as opposed to operational command may limit the effectiveness of the "Detached Force" in fulfilling it's objective. This has to be seen and viewed having regard to what we, as gamers, can see on the table/screen as opposed to what a low level commander might see and/or be aware of within the confines of his unit and without guidance/orders/direction from a higher command.
A total newbie to JTS/WDS Nap Battles but my "tuppence worth" on the subject. I, personally, like the constraint of maintaining CC in providing a richer and more immersive experience.
_________________ Sous-Lieutenant Karl McEntegart 3ème Compagnie du 2ème Régiment d'Artillerie à Cheval(Demi-Batterie), Artillerie Divisionnaire, 4ème Division de Dragons, 3ème Corps d'Armée, La Grande Armée
WDS Gettysburg, Antietam, Vicksburg, Corinth, Chancellorsville, Chickamauga, Petersburg, Overland, Atlanta, Shiloh, Peninsula Eckmuhl, Wagram, Russia, Leipzig, Bautzen, 1814, Bonparte's Peninsular Scheldt 44, Bulge 44, The First Blitzkrieg, Wolfpack, Midway, PB North Africa 1941, SB Red Victory
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