Napoleonic Wargame Club (NWC)
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4.05 Update for Campaign Waterloo
https://wargame.ch/board/nwc/viewtopic.php?f=5&t=17105
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Author:  Christian Hecht [ Sat Feb 11, 2023 10:23 am ]
Post subject:  4.05 Update for Campaign Waterloo

Gentlemen,
here we have the 4.05 update for Campaign Waterloo. This update has a bunch of beneficial changes and I hope these get applied to the rest of the series soon.
Image
https://wargameds.com/blogs/news/waterl ... rn-updates

Author:  Christian Hecht [ Sat Feb 11, 2023 10:56 am ]
Post subject:  Re: 4.05 Update for Campaign Waterloo

Added the flag ^ to the PDT for weapons to be fired while mounted.
So effectively we get mounted cavalry being able to fire?


Standardized PDT
While standardization makes it easier for the players I wonder how much it takes changes outside of the game engine into consideration. For example there was talk about declining French gun powder in later years, what is nothing that is depicted by the engine unless the values in the PDT would be adjusted to differ from games that depict earlier years.
I'm glad that his standardization is only for 15 minutes turns.


combat random number generator
What does that mean?

Author:  Sergio Porres [ Sun Feb 12, 2023 1:09 pm ]
Post subject:  Re: 4.05 Update for Campaign Waterloo

Christian Hecht wrote:
combat random number generator
What does that mean?


From a computer science perspective there is no such thing as a "random number" - instead there are infinite sequences of numbers. If "random number generation" is not implemented properly you will get the same number every time if you do not mix up which "sequence" you are picking from - so what is essential is picking a different "sequence" and taking a member of that sequence. (Or tracking which number from a given sequence you have used already - but normally you just need one number at a given time, so its simpler to just "randomize" which sequence of numbers you use)

As it applies to the games, I believe this is relevant to the bug in which units in the same hex hit by artillery took the same number of casualties. To tie these two points together, it was picking the same number from the same sequence. To be more concrete, the code that handled the firing probably initialized the sequence it was going to use in that particular calculation, and then picking the first number from the sequence for each unit that was hit: resulting in the same number of casualties each time.

Author:  Richard Hamilton [ Thu Apr 13, 2023 4:18 am ]
Post subject:  Re: 4.05 Update for Campaign Waterloo

Christian Hecht wrote:
Added the flag ^ to the PDT for weapons to be fired while mounted.
So effectively we get mounted cavalry being able to fire?


No, it means now Dragoons can be equipped with Carbines, or Muskets, and then dismount and fire. Previously if you gave them a firearm they could shoot while mounted. Now, unless that flag is in place, they won't be able to.

Doubtful I'll get to all games in time for the next update cycle, but Eckmuhl and Wagram will have Dragoons armed with more than a sword for sure on the next update.

Author:  Christian Hecht [ Thu Apr 13, 2023 12:29 pm ]
Post subject:  Re: 4.05 Update for Campaign Waterloo

Thanks for the explanation.

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